Beispiel #1
0
        private static async void Emit(OutboundMessage message)
        {
            logger.Trace($"Fire: \"{PrintOutboundMessage(message)}\"");

            // Marshall back to the main thread in order to use a native call.
            await BaseScript.Delay(0);

            if (message.Target != null)
            {
                logger.Trace($"TriggerClientEvent: Using PlayerList with {"player".Pluralize(players.Count())}");
                BaseScript.TriggerClientEvent(players[message.Target.Handle], message.Event, message.Pack());
            }
            else
            {
                logger.Trace("TriggerClientEvent: All clients");
                BaseScript.TriggerClientEvent(message.Event, message.Pack());
            }
        }
Beispiel #2
0
        public async void Fire(OutboundMessage message)
        {
            // Marshall back to the main thread in order to use a native call.
            await BaseScript.Delay(0);

            if (message.Payloads.Count > 0)
            {
                this.logger.Trace($"Fire: \"{message.Event}\" {(message.Target != null ? $"to {message.Target.Handle} " : string.Empty)}with {message.Payloads.Count} payload{(message.Payloads.Count > 1 ? "s" : string.Empty)}:{Environment.NewLine}\t{string.Join($"{Environment.NewLine}\t", message.Payloads)}");
            }
            else
            {
                this.logger.Trace($"Fire: \"{message.Event}\" {(message.Target != null ? $"to {message.Target.Handle} " : string.Empty)}with no payloads");
            }

            if (message.Target != null)
            {
                BaseScript.TriggerClientEvent(new PlayerList()[message.Target.Handle], message.Event, message.Pack());
            }
            else
            {
                BaseScript.TriggerClientEvent(message.Event, message.Pack());
            }
        }