Beispiel #1
0
        public void RequireSelectServer(int nServerID)
        {
            NFMsg.ReqSelectServer xData = new NFMsg.ReqSelectServer();
            xData.world_id = nServerID;
            mServerID      = nServerID;

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_SELECT_SERVER, mxBody);
        }
Beispiel #2
0
        public void RequireSelectServer(int nServerID)
        {
            NFMsg.ReqSelectServer xData = new NFMsg.ReqSelectServer();
            xData.world_id = nServerID;
            mServerID      = nServerID;
            MemoryStream stream = new MemoryStream();

            xData.WriteTo(stream);

            mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_SELECT_SERVER, stream);
        }
Beispiel #3
0
        public void RequireSelectServer(int nServerID)
        {
            NFMsg.ReqSelectServer xData = new NFMsg.ReqSelectServer();
            xData.WorldId = nServerID;
            mServerID     = nServerID;

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqSelectServer, mxBody);
        }