Beispiel #1
0
        public void Initialize(InitialCondition initialCondition)
        {
            title.text = $"Set {ConditionsController.active.conditionViews.Count}";
            SetInitialConditionUIValues(initialCondition);

            presets.ClearOptions();
            List <Dropdown.OptionData> options = new List <Dropdown.OptionData>();

            options.Add(new Dropdown.OptionData("-"));

            foreach (string key in ConditionsController.active.initialConditionsPresets.Keys)
            {
                options.Add(new Dropdown.OptionData(key));
            }

            presets.AddOptions(options);

            int j           = 0;
            int presetValue = 0;

            foreach (string key in ConditionsController.active.initialConditionsPresets.Keys)
            {
                if (AreInitialConditionsEquals(ConditionsController.active.initialConditionsPresets[key], initialCondition))
                {
                    presetValue = j + 1;
                }
                j++;
            }

            // Debug.Log(initialCondition.angularVelocity == ConditionsController.active.initialConditionsPresets["Rotating Disc"].angularVelocity);
            presets.value = presetValue;
        }
Beispiel #2
0
        public void Add(InitialCondition initialCondition)
        {
            GameObject instance = Instantiate(conditionPrefab, conditionInstanceParent);

            instance.SetActive(true);

            ConditionView conditionView = instance.GetComponent <ConditionView>();

            conditionViews.Add(conditionView);
            conditionView.Initialize(initialCondition);
        }
Beispiel #3
0
        public void DropdownUpdate()
        {
            string key = presets.options[presets.value].text;

            if (!ConditionsController.active.initialConditionsPresets.ContainsKey(key))
            {
                return;
            }

            InitialCondition initialCondition = ConditionsController.active.initialConditionsPresets[key];

            SetInitialConditionUIValues(initialCondition);
        }
Beispiel #4
0
        void SetInitialConditionUIValues(InitialCondition initialCondition)
        {
            numberOfParticles.text = initialCondition.numberOfParticles.ToString();

            centerX.text = initialCondition.center.x.ToString();
            centerY.text = initialCondition.center.y.ToString();
            centerZ.text = initialCondition.center.z.ToString();

            radius.text = initialCondition.radius.ToString();

            shapeElipsoidX.text = initialCondition.shapeElipsoid.x.ToString();
            shapeElipsoidY.text = initialCondition.shapeElipsoid.y.ToString();
            shapeElipsoidZ.text = initialCondition.shapeElipsoid.z.ToString();

            turbulenceStrength.text = initialCondition.turbulenceStrength.ToString();

            turbulenceElipsoidX.text = initialCondition.turbulenceElipsoid.x.ToString();
            turbulenceElipsoidY.text = initialCondition.turbulenceElipsoid.y.ToString();
            turbulenceElipsoidZ.text = initialCondition.turbulenceElipsoid.z.ToString();

            angularVelocity.text = initialCondition.angularVelocity.ToString();
            seed.text            = initialCondition.seed.ToString();
        }
Beispiel #5
0
        bool AreInitialConditionsEquals(InitialCondition conditionA, InitialCondition conditionB)
        {
            return
                (conditionA.numberOfParticles == conditionB.numberOfParticles &&

                 conditionA.center.x == conditionB.center.x &&
                 conditionA.center.y == conditionB.center.y &&
                 conditionA.center.z == conditionB.center.z &&

                 conditionA.radius == conditionB.radius &&

                 conditionA.shapeElipsoid.x == conditionB.shapeElipsoid.x &&
                 conditionA.shapeElipsoid.y == conditionB.shapeElipsoid.y &&
                 conditionA.shapeElipsoid.z == conditionB.shapeElipsoid.z &&

                 conditionA.turbulenceStrength == conditionB.turbulenceStrength &&

                 conditionA.turbulenceElipsoid.x == conditionB.turbulenceElipsoid.x &&
                 conditionA.turbulenceElipsoid.y == conditionB.turbulenceElipsoid.y &&
                 conditionA.turbulenceElipsoid.z == conditionB.turbulenceElipsoid.z &&

                 conditionA.angularVelocity == conditionB.angularVelocity &&
                 conditionA.seed == conditionB.seed);
        }