Beispiel #1
0
        private async void PlayThread()
        {
            MediaFoundationResampler mediaFoundationResampler = null;
            IWaveProvider            playbackProvider         = this.sourceProvider;
            Exception exception = null;

            try
            {
                if (this.resamplerNeeded)
                {
                    mediaFoundationResampler = new MediaFoundationResampler(sourceProvider, outputFormat);
                    playbackProvider         = mediaFoundationResampler;
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);

                audioClient.Start();

                while (playbackState != PlaybackState.Stopped)
                {
                    // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                    int timeout = 3 * latencyMilliseconds;
                    var r       = NativeMethods.WaitForSingleObjectEx(frameEventWaitHandle, timeout, true);
                    if (r != 0)
                    {
                        throw new InvalidOperationException("Timed out waiting for event");
                    }
                    // If still playing and notification is ok
                    if (playbackState == PlaybackState.Playing)
                    {
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                        numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;

                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 0)
                        {
                            FillBuffer(playbackProvider, numFramesAvailable);
                        }
                    }
                }
                // play the buffer out
                while (audioClient.CurrentPadding > 0)
                {
                    await Task.Delay(latencyMilliseconds / 2);
                }
                audioClient.Stop();
                if (playbackState == PlaybackState.Stopped)
                {
                    audioClient.Reset();
                }
            }
            catch (Exception e)
            {
                exception = e;
            }
            finally
            {
                if (mediaFoundationResampler != null)
                {
                    mediaFoundationResampler.Dispose();
                }
                RaisePlaybackStopped(exception);
            }
        }
Beispiel #2
0
        private async void PlayThread()
        {
            await Activate();

            var  playbackProvider = Init();
            bool isClientRunning  = false;

            try
            {
                if (this.resamplerNeeded)
                {
                    var resampler = new WdlResamplingSampleProvider(playbackProvider.ToSampleProvider(), outputFormat.SampleRate);
                    playbackProvider = new SampleToWaveProvider(resampler);
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                //readBuffer = new byte[bufferFrameCount*bytesPerFrame];
                int desiredReadLength    = bufferFrameCount * bytesPerFrame;
                int providableReadLength = bufferFrameCount * playbackProvider.WaveFormat.Channels * playbackProvider.WaveFormat.BitsPerSample / 8;
                readBuffer    = new byte[providableReadLength];
                newReadBuffer = new byte[desiredReadLength > providableReadLength ? desiredReadLength : providableReadLength];
                FillBuffer(playbackProvider, bufferFrameCount, outputFormat.Channels, playbackProvider.WaveFormat.Channels, playbackProvider.WaveFormat.BitsPerSample);
                int timeout = 3 * latencyMilliseconds;

                while (playbackState != WasapiOutState.Disposed)
                {
                    if (playbackState != WasapiOutState.Playing)
                    {
                        playThreadEvent.WaitOne(500);
                    }

                    // If still playing and notification is ok
                    if (playbackState == WasapiOutState.Playing)
                    {
                        if (!isClientRunning)
                        {
                            audioClient.Start();
                            isClientRunning = true;
                        }
                        // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                        var r = NativeMethods.WaitForSingleObjectEx(frameEventWaitHandle, timeout, true);
                        if (r != 0)
                        {
                            throw new InvalidOperationException("Timed out waiting for event");
                        }
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                        numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;

                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 0)
                        {
                            FillBuffer(playbackProvider, numFramesAvailable, outputFormat.Channels, playbackProvider.WaveFormat.Channels, playbackProvider.WaveFormat.BitsPerSample);
                        }
                    }

                    if (playbackState == WasapiOutState.Stopping)
                    {
                        // play the buffer out
                        while (audioClient.CurrentPadding > 0)
                        {
                            await Task.Delay(latencyMilliseconds / 2);
                        }
                        audioClient.Stop();
                        isClientRunning = false;
                        audioClient.Reset();
                        playbackState = WasapiOutState.Stopped;
                        RaisePlaybackStopped(null);
                    }
                    if (playbackState == WasapiOutState.Disposing)
                    {
                        audioClient.Stop();
                        isClientRunning = false;
                        audioClient.Reset();
                        playbackState = WasapiOutState.Disposed;
                        var disposablePlaybackProvider = playbackProvider as IDisposable;
                        if (disposablePlaybackProvider != null)
                        {
                            disposablePlaybackProvider.Dispose(); // do everything on this thread, even dispose in case it is Media Foundation
                        }
                        RaisePlaybackStopped(null);
                    }
                }
            }
            catch (Exception e)
            {
                RaisePlaybackStopped(e);
            }
            finally
            {
                audioClient.Dispose();
                audioClient  = null;
                renderClient = null;
                NativeMethods.CloseHandle(frameEventWaitHandle);
            }
        }
Beispiel #3
0
        private void DoRecording()
        {
            Debug.WriteLine("Recording buffer size: " + audioClient.BufferSize);

            var buf = new Byte[audioClient.BufferSize * bytesPerFrame];

            int bufLength     = 0;
            int minPacketSize = waveFormat.AverageBytesPerSecond / 100; //100ms

            try
            {
                AudioCaptureClient capture = audioClient.AudioCaptureClient;
                audioClient.Start();

                int packetSize = capture.GetNextPacketSize();

                while (captureState == WasapiCaptureState.Recording)
                {
                    IntPtr pData                   = IntPtr.Zero;
                    int    numFramesToRead         = 0;
                    AudioClientBufferFlags dwFlags = 0;

                    if (packetSize == 0)
                    {
                        if (NativeMethods.WaitForSingleObjectEx(hEvent, 100, true) != 0)
                        {
                            throw new Exception("Capture event timeout");
                        }
                    }

                    pData = capture.GetBuffer(out numFramesToRead, out dwFlags);

                    if ((int)(dwFlags & AudioClientBufferFlags.Silent) > 0)
                    {
                        pData = IntPtr.Zero;
                    }

                    if (numFramesToRead == 0)
                    {
                        continue;
                    }

                    int capturedBytes = numFramesToRead * bytesPerFrame;

                    if (pData == IntPtr.Zero)
                    {
                        Array.Clear(buf, bufLength, capturedBytes);
                    }
                    else
                    {
                        Marshal.Copy(pData, buf, bufLength, capturedBytes);
                    }

                    bufLength += capturedBytes;

                    capture.ReleaseBuffer(numFramesToRead);

                    if (bufLength >= minPacketSize)
                    {
                        if (DataAvailable != null)
                        {
                            DataAvailable(this, new WaveInEventArgs(buf, bufLength));
                        }
                        bufLength = 0;
                    }

                    packetSize = capture.GetNextPacketSize();
                }
            }
            catch (Exception ex)
            {
                RaiseRecordingStopped(ex);
                Debug.WriteLine("stop wasapi");
            }
            finally
            {
                RaiseRecordingStopped(null);

                audioClient.Stop();
            }
            Debug.WriteLine("stop wasapi");
        }