Dispose() public method

Closes this WaveOut device
public Dispose ( ) : void
return void
 public void PlaySound(string name, Action done = null)
 {
     FileStream ms = File.OpenRead(_soundLibrary[name]);
     var rdr = new Mp3FileReader(ms);
     WaveStream wavStream = WaveFormatConversionStream.CreatePcmStream(rdr);
     var baStream = new BlockAlignReductionStream(wavStream);
     var waveOut = new WaveOut(WaveCallbackInfo.FunctionCallback());
     waveOut.Init(baStream);
     waveOut.Play();
     var bw = new BackgroundWorker();
     bw.DoWork += (s, o) =>
                      {
                          while (waveOut.PlaybackState == PlaybackState.Playing)
                          {
                              Thread.Sleep(100);
                          }
                          waveOut.Dispose();
                          baStream.Dispose();
                          wavStream.Dispose();
                          rdr.Dispose();
                          ms.Dispose();
                          if (done != null) done();
                      };
     bw.RunWorkerAsync();
 }
Beispiel #2
0
        static void Main(string[] args)
        {
            // for recording
            waveFileWriter = new WaveFileWriter(@"C:\rec\out.wav", new WaveFormat(44100, 2));

            var sound = new MySound();
            sound.SetWaveFormat(44100, 2);
            sound.init();
            waveOut = new WaveOut();
            waveOut.Init(sound);
            waveOut.Play();

            ConsoleKeyInfo keyInfo;
            bool loop = true;
            while (loop)
            {
                keyInfo = Console.ReadKey();
                if (keyInfo.Key == ConsoleKey.Q)
                {
                    waveOut.Stop();
                    waveOut.Dispose();
                    waveFileWriter.Close();
                    waveFileWriter.Dispose();
                    loop = false;
                }
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            var adj = new AdjustableTFunc {Value = 1600};

            var tFuncWaveProvider = new TFuncWaveProvider
                {
            //                  Amplitude = TFunc.Sin(new Frequency(adj.TFunc))
            //                  Amplitude = TFunc.Sin(new Frequency(t => TFuncs.Sin(Frequency.Hertz(1))(t) + 1000))
                    Amplitude = TFunc.Sin(TFunc.Sin(Frequency.Hertz(2)) + 1000)
                };
            var waveOut = new WaveOut();
            waveOut.Init(tFuncWaveProvider);
            waveOut.Play();

            Console.WriteLine("Press q to kill");
            char k;
            while ((k = Console.ReadKey().KeyChar) != 'q')
            {
                if (k == 'u')
                {
                    adj.Value+=10;
                }
                if (k == 'd')
                {
                    adj.Value-=10;
                }
                Console.Write(" ");
                Console.WriteLine(adj.Value);
            }

            waveOut.Stop();
            waveOut.Dispose();
        }
Beispiel #4
0
        private void GameMain_FormClosed(object sender, FormClosedEventArgs e)
        {
            // 閉じたらループBGM終了
            if (playBGMplayer != null)
            {
                playBGMplayer.Stop();
                playBGMplayer.Dispose();
            }

            // セリフ用オブジェクトの破棄
            pl.Dispose();
        }
Beispiel #5
0
 private void Dispose(bool isDisposing)
 {
     if (!isDisposed)
     {
         if (isDisposing)
         {
             if (waveOut != null)
             {
                 waveOut.PlaybackStopped -= new EventHandler <StoppedEventArgs>(waveOut_PlaybackStopped);
                 Stop();
                 waveOut.Dispose();
             }
             isDisposed = true;
         }
     }
 }
 public static void disposeWave()
 {
     if (output != null)
     {
         if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing)
         {
             output.Stop();
         }
         output.Dispose();
     }
     if (stream != null)
     {
         stream.Dispose();
         stream = null;
     }
 }
Beispiel #7
0
        // セリフ音声の再生
        private async void Speach(string s)
        {
            NAudio.Wave.WaveOut player;

            player = new NAudio.Wave.WaveOut();
            byte[] buffer = (byte[])Properties.Resources.ResourceManager.GetObject(s);
            using var stream     = new MemoryStream(buffer);
            using WaveStream pcm = new Mp3FileReader(stream);
            player.Init(pcm);
            player.Play();
            while (player.PlaybackState == PlaybackState.Playing)
            {
                await Task.Delay(10);
            }
            player.Dispose();
        }
Beispiel #8
0
 public void Dispose()
 {
     if (soundPlayer.PlaybackState == NAudio.Wave.PlaybackState.Playing)
     {
         soundPlayer.Stop();
     }
     if (musicPlayer.PlaybackState == NAudio.Wave.PlaybackState.Playing)
     {
         musicPlayer.Stop();
     }
     soundPlayer.Dispose();
     musicPlayer.Dispose();
     soundPlayer = null;
     musicPlayer = null;
     _musicMap.Clear();
     _soundMap.Clear();
 }
Beispiel #9
0
        public void DisposeWave()
        {
            try
            {
                if (output != null)
                {
                    if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing)
                    {
                        output.Stop();
                        output.Dispose();
                        output = null;
                    }
                }

                if (stream != null)
                {
                    stream.Dispose();
                    stream = null;
                }

                if (outputLocal != null)
                {
                    if (outputLocal.PlaybackState == NAudio.Wave.PlaybackState.Playing)
                    {
                        outputLocal.Stop();
                        outputLocal.Dispose();
                        outputLocal = null;
                    }
                }

                if (stream2 != null)
                {
                    stream2.Dispose();
                    stream2 = null;
                }
            }

            catch (NAudio.MmException)
            {
                throw;
            }
        }
Beispiel #10
0
    private IEnumerator ImportAudioNAudioRoutine(string url)
    {
        var loader = new WWW(url);

        while (!loader.isDone)
        {
            yield return(loader);
        }

        Debug.Log("NAudio file play");

        NAudio.Wave.WaveOut        waveOut   = new NAudio.Wave.WaveOut();
        NAudio.Wave.WaveFileReader wavReader = new NAudio.Wave.WaveFileReader("bardintro.wav");
        Debug.Log("Format : " + wavReader.WaveFormat.ToString() + "sample count : " + wavReader.SampleCount + " :: " + wavReader.Length);


        var pcmLength = (int)wavReader.Length;
        var buffer    = new byte[pcmLength];
        var bytesRead = wavReader.Read(buffer, 0, pcmLength);

        using (FileStream fs = File.Open("generatedaudiofile", FileMode.Create))
        {
            StreamWriter sw = new StreamWriter(fs);

            int i = 0;
            for (i = 0; i < buffer.Length; i += 3)
            {
                short int16 = (short)(((buffer[i] & 0xFF) << 8) | (buffer[i + 1] & 0xFF));
                float f     = int16;
                sw.WriteLine(f);
            }
        }

        //waveOut.Play();
        yield return(new WaitForSeconds(3));

        //waveOut.Stop();
        wavReader.Dispose();
        waveOut.Dispose();
    }
        public void Execute()
        {
            if(this.StreamStarted != null)
                this.StreamStarted(this, EventArgs.Empty);

            MediaFoundationReader reader = new MediaFoundationReader(this.Video.DownloadUrl);
            WaveOut player = new WaveOut(); 
            player.Init(reader);
            player.Play();
            
            while(player.PlaybackState != PlaybackState.Stopped)
            {
                if (this.StreamPositionChanged != null)
                    this.StreamPositionChanged(this, new ProgressEventArgs(reader.CurrentTime.Seconds * reader.TotalTime.Seconds / 100));
                Thread.Sleep(1000);
            }

            if(this.StreamFinished != null)
                this.StreamFinished(this, EventArgs.Empty);

            player.Dispose();
        }
Beispiel #12
0
        static void Main(string[] args)
        {
            var waveOut = new WaveOut();
            var encoder = new Source();
            waveOut.Init(encoder);
            waveOut.Play();

            Stopwatch timer = new Stopwatch();
            timer.Start();
            while (timer.Elapsed < new TimeSpan(0, 0, 5))
            {
                encoder.SetTimecode(new LTCSharp.Timecode(
                    timer.Elapsed.Hours,
                    timer.Elapsed.Minutes,
                    timer.Elapsed.Seconds,
                    (int) ((float)timer.Elapsed.Milliseconds / 1000.0f * 30.0f)));
                Thread.Sleep(10);
            }
            timer.Stop();

            waveOut.Stop();
            waveOut.Dispose();
        }
Beispiel #13
0
 /// <summary>
 /// Stops play back and relise all resorces.
 /// </summary>
 public void stop()
 {
     try
     {
         if (output != null)
         {
             if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing)
             {
                 output.Stop();
             }
             output.Dispose();
             output = null;
         }
         if (stream != null)
         {
             stream.Dispose();
             stream = null;
         }
     }
     catch (Exception)
     {
         stream = null;
     }
 }
		public void Play(object sender, MouseButtonEventArgs e)
		{
			var button = (NumboardButton)sender;
			if (button == null) return;
			if (button.Source == null) return;

			if (!File.Exists(button.Source))
			{
				MessageBox.Show("Cannot Find file '" + button.Source + "'");
				return;
			}

			var fileType = System.IO.Path.GetExtension(button.Source);

			var volume = button.Volume;
			if (volume == null)
			{
				volume = 1;
			}

			//primary ouput
			var primaryReader = new AudioFileReader(button.Source);
			primaryReader.Volume = (float)(volume * MasterVolume);
			
			var primaryWaveOut = new WaveOut();
			primaryWaveOut.DeviceNumber = SelectedPrimaryOutputDevice;

			//secondary ouput
			var secondaryReader = new AudioFileReader(button.Source);
			secondaryReader.Volume = (float)(volume * MasterVolume);

			var secondaryWaveOut = new WaveOut();
			secondaryWaveOut.DeviceNumber = SelectedSecondaryOutputDevice;

			primaryWaveOut.PlaybackStopped += StopStream;

			try
			{

				primaryWaveOut.Init(primaryReader);
				primaryWaveOut.Play();

				secondaryWaveOut.Init(secondaryReader);
				secondaryWaveOut.Play();

				PlayingStreams.Add(new PlayingStream { Button = button, PrimaryReader = primaryReader, SecondaryReader = secondaryReader, PrimaryWaveOut = primaryWaveOut, SecondaryWaveOut = secondaryWaveOut });

			}
			catch (MmException ex)
			{
				primaryReader.Dispose();
				primaryWaveOut.Dispose();
				secondaryReader.Dispose();
				secondaryWaveOut.Dispose();

				if (ex.Result == MmResult.MemoryAllocationError)
				{
					StopAllStreams();
				}
			}
		}
Beispiel #15
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    public void Stream(string url, bool async) {
      if (url == null) { return; }

      WaveOut WaveOutPlay = new WaveOut(WaveCallbackInfo.FunctionCallback());
      WaveOutPlay.DeviceNumber = device;

      using (var ms = new MemoryStream())
      using (var stream = WebRequest.Create(url).GetResponse().GetResponseStream()) {
        byte[] buffer = new byte[32768]; int read;
        while ((read = stream.Read(buffer, 0, buffer.Length)) > 0) {
          ms.Write(buffer, 0, read);
        }
        ms.Position = 0;

        // Play WaveStream
        bool wav = url.ToLower().EndsWith(".wav") || url.ToLower().EndsWith(".wma");
        var reader = wav ? WaveFormatConversionStream.CreatePcmStream(new WaveFileReader(ms))
                         : (WaveStream)new Mp3FileReader(ms);

        RunSession(WaveOutPlay, reader, url);
      }

      WaveOutPlay.Dispose();
    }
Beispiel #16
0
        private void PlayInThread(object data)
        {
            string filename = (string)data;

            _waveOutDevice = new WaveOut();
            WaveChannel32 inputStream = null;
            WaveStream mp3Reader = null;

            try
            {
                if (SupportedFileTypes.CanBePlayed(filename))
                {
                    mp3Reader = new Mp3FileReader(filename);

                    inputStream = new WaveChannel32(mp3Reader);
                }
                else
                {
                    throw new InvalidOperationException("Unsupported extension");
                }

                _waveOutDevice.Init(inputStream);
                _waveOutDevice.Volume = _volume;
                _waveOutDevice.PlaybackStopped += _waveOutDevice_PlaybackStopped;
                _waveOutDevice.Play();

                Log.Debug("Playing " + filename);

                Thread.Sleep(mp3Reader.TotalTime);
            }
            catch (Exception exc)
            {
                Log.Debug("Error while playing song " + filename + ":" + exc.ToString());
            }
            finally
            {
                _waveOutDevice.Stop();
                if (mp3Reader!=null)
                    mp3Reader.Close();

                if (inputStream!=null)
                    inputStream.Close();

                _waveOutDevice.Dispose();
            }
        }
Beispiel #17
0
    public void Play(string fileName, bool async) {
      if (fileName == null) { return; }
      if (fileName.StartsWith("http")) {
        Stream(fileName, async);
        return;
      }
      if (!File.Exists(fileName)) { return; }

      // Play WaveStream
      bool wav = fileName.ToLower().EndsWith(".wav") || fileName.ToLower().EndsWith(".wma");
      var reader = wav ? WaveFormatConversionStream.CreatePcmStream(new WaveFileReader(fileName))
                       : (WaveStream)new Mp3FileReader(fileName);

      WaveOut WaveOutPlay = new WaveOut(WaveCallbackInfo.FunctionCallback());
      WaveOutPlay.DeviceNumber = device;
      RunSession(WaveOutPlay, reader, fileName);
      WaveOutPlay.Dispose();
    }
Beispiel #18
0
 private static void _Beep(int frequency, int duration)
 {
     WaveOut wo = new WaveOut();
     SquareWaveProvider wp = new SquareWaveProvider();
     if (frequency != 0)
     {
         wp.Frequency = frequency;
         wo.Init(wp);
         wo.Play();
     }
     Thread.Sleep(duration);
     if (frequency != 0)
         wo.Stop();
     wo.Dispose();
 }
 private void OnMp3RepositionTestClick(object sender, EventArgs e)
 {
     var filename = SelectInputFile();
     if (filename == null) return;
     var wo = new WaveOut();
     var af = new AudioFileReader(filename);
     wo.Init(af);
     var f = new Form();
     var b = new Button() { Text = "Play" };
     b.Click += (s, a) => wo.Play();
     var b2 = new Button() { Text = "Stop", Left = b.Right };
     b2.Click += (s, a) => wo.Stop();
     var b3 = new Button { Text = "Rewind", Left = b2.Right };
     b3.Click += (s, a) => af.Position = 0;
     f.FormClosed += (s, a) => { wo.Dispose(); af.Dispose(); };
     f.Controls.Add(b);
     f.Controls.Add(b2);
     f.Controls.Add(b3);
     f.ShowDialog(this);
 }
Beispiel #20
0
 public void Dispose()
 {
     Stop();
     _waveOut.Dispose();
 }
Beispiel #21
0
        private void SoundWord()
        {
            // Считываем параметры с движков регуляторов

             // Беконечная работа - если слово условно звучит одну секунду, то это на 1 год
             if (infinity_work_flag)
                 numberofwords = 31536000;
             else
                 numberofwords = trackBar_N.Value;

             interval = trackBar_Pause.Value;

             speed = trackBar_Speed.Value;
             tone = trackBar_Tone.Value;

            // Инициализация звуковой карты (NAudio library)
            WaveOut MyWaveOut = new WaveOut();
            var sineWaveProvider = new SineWaveProvider32();
            sineWaveProvider.SetWaveFormat(16000, 1); // 16кГц, моно
            sineWaveProvider.Frequency = tone;          // Тон посылки
            sineWaveProvider.Amplitude = 0.5f;          // Амплитуда посылки
            MyWaveOut.Init(sineWaveProvider);

            // Воспроизведение слова
            int dot = speed_calibr / speed;    // Длительность точки
            int dash = 3 * dot;                // Длительность тире
            int dash_conjoint = dash;          // Промежуток между слитными буквами типа <KN>

            // Если стоит галка "Пауза при старте", то использовать паузу перед началом
            if (checkBox_StartPause.Checked)
            {
                startpause_flag = true;                // Использовать паузу
                Thread.Sleep(startpause * 1000);	   // Задержка в секундах перед началом передачи
            }

            // Выводим случайные слова из массива

            Random rnd = new Random();

            if(non_random_flag)
            {
                numberofwords = AllWords.Length;        // При отмене случайного выбора слов выводим все слова
            }                                           // один раз

            for (int i = 1; i <= numberofwords; i++)
            {
             int num;

             // Обрабатываем кнопку "СТОП"
             Application.DoEvents();
             if (!working_flag)
                 break;          //останавливаем воспроизведение слов

             if (!non_random_flag)
             {
                 num = rnd.Next(0, AllWords.Length);	// Номер случайного слова
             }
             else
             {
                 num = i-1;
             }

             string word = AllWords[num].ToUpper();     // Получаем случайное слово в верхнем
                                                        // регистре
             for (int j = 0; j < word.Length; j++)      // Перебираем буквы в слове
             {

                 // Обрабатываем кнопку "СТОП"
                 Application.DoEvents();
                 if (!working_flag)
                     break;          //останавливаем воспроизведение

                // Воспроизводим букву
                char symbol = word[j];

                // Слитные буквы для <AS> и т.п.
                if (symbol == '<')
                    dash_conjoint = dot;	            // "<" - слитное слово

                 if (symbol == '>')
                {
                    dash_conjoint = dash;			    // ">" - раздельное слово
                    Thread.Sleep(dash_conjoint);
                }

                    // Цифры
                    if(symbol == '0')
                    {
                        MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                        MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                        MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                        MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                        MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                        Thread.Sleep(dash_conjoint);
                    }

                     if(symbol == '1')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '2')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '3')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '4')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '5')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '6')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '7')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '8')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if(symbol == '9')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     // Буквы
                     if (symbol == 'A' || symbol == 'А')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'B' || symbol == 'Б')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'C' || symbol == 'Ц')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'D' || symbol == 'Д')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'E' || symbol == 'Е' || symbol == 'Ё')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'F' || symbol == 'Ф')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'G' || symbol == 'Г')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'H' || symbol == 'Х')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'I' || symbol == 'И')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'J' || symbol == 'Й')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'K' || symbol == 'К')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'L' || symbol == 'Л')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'M' || symbol == 'М')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'N' || symbol == 'Н')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'O' || symbol == 'О')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'P' || symbol == 'П')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Q' || symbol == 'Щ')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'R' || symbol == 'Р')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'S' || symbol == 'С')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'T' || symbol == 'Т')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'U' || symbol == 'У')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'V' || symbol == 'Ж')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'W' || symbol == 'В')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'X' || symbol == 'Ь')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Y' || symbol == 'Ы')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Z' || symbol == 'З')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Ч')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Ш')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Э')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Ю')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     if (symbol == 'Я')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash_conjoint);
                     }

                     // Символы
                     if (symbol == '=')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '?')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '/')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '@')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot);  MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '.' && russianpunktuation_flag)
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '.' && !russianpunktuation_flag)
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == ',' && russianpunktuation_flag)
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == ',' && !russianpunktuation_flag)
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == ';')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == ':')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '!' && russianpunktuation_flag)
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '!' && !russianpunktuation_flag)
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '-')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

                     if (symbol == '\'')
                     {
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dash); MyWaveOut.Stop(); Thread.Sleep(dot);
                         MyWaveOut.Play(); Thread.Sleep(dot); MyWaveOut.Stop();
                         Thread.Sleep(dash);
                     }

             } // End For j

             if (non_random_flag)
             {
                 screen_Out(word);              // вывод на label непрерывно
             }
             else
             {
                 screen_Out_By_10(i, word);     // вывод на label по 10 слов
             }

             int dynamic_interval = 1;          // Длительность динамического интервала между словами
             if (dynamic_interval_flag)
             {
                 dynamic_interval = word.Length;
             }

             Thread.Sleep(interval * dash * dynamic_interval);     // Пауза между словами

            } // End for(i)

            // Звершить работу со звуковой картой
            MyWaveOut.Dispose();
            MyWaveOut = null;
        }