Beispiel #1
0
        /// <summary>
        /// driver buffer update callback to fill the wave buffer.
        /// </summary>
        /// <param name="inputChannels">The input channels.</param>
        /// <param name="outputChannels">The output channels.</param>
        void driver_BufferUpdate(IntPtr[] inputChannels, IntPtr[] outputChannels)
        {
            if (this.NumberOfInputChannels > 0)
            {
                var audioAvailable = AudioAvailable;
                if (audioAvailable != null)
                {
                    var args = new AsioAudioAvailableEventArgs(inputChannels, outputChannels, nbSamples,
                                                               driver.Capabilities.InputChannelInfos[0].type);
                    audioAvailable(this, args);
                    if (args.WrittenToOutputBuffers)
                    {
                        return;
                    }
                }
            }

            if (this.NumberOfOutputChannels > 0)
            {
                int read = sourceStream.Read(waveBuffer, 0, waveBuffer.Length);
                if (read < waveBuffer.Length)
                {
                    // we have stopped
                }

                // Call the convertor
                unsafe
                {
                    // TODO : check if it's better to lock the buffer at initialization?
                    fixed(void *pBuffer = &waveBuffer[0])
                    {
                        convertor(new IntPtr(pBuffer), outputChannels, NumberOfOutputChannels, nbSamples);
                    }
                }

                if (read == 0)
                {
                    //Commented out by Alan because this was causing lockups at end of song
                    //Stop();
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// driver buffer update callback to fill the wave buffer.
        /// </summary>
        /// <param name="inputChannels">The input channels.</param>
        /// <param name="outputChannels">The output channels.</param>
        void driver_BufferUpdate(IntPtr[] inputChannels, IntPtr[] outputChannels)
        {
            if (this.NumberOfInputChannels > 0)
            {
                var audioAvailable = AudioAvailable;
                if (audioAvailable != null)
                {
                    var args = new AsioAudioAvailableEventArgs(inputChannels, outputChannels, nbSamples,
                                                               driver.Capabilities.InputChannelInfos[0].type);
                    audioAvailable(this, args);
                    if (args.WrittenToOutputBuffers)
                        return;
                }
            }

            if (this.NumberOfOutputChannels > 0)
            {
                int read = sourceStream.Read(waveBuffer, 0, waveBuffer.Length);
                if (read < waveBuffer.Length)
                {
                    // we have stopped
                }

                // Call the convertor
                unsafe
                {
                    // TODO : check if it's better to lock the buffer at initialization?
                    fixed (void* pBuffer = &waveBuffer[0])
                    {
                        convertor(new IntPtr(pBuffer), outputChannels, NumberOfOutputChannels, nbSamples);
                    }
                }

                if (read == 0)
                {
                    //Commented out by Alan because this was causing lockups at end of song
                    //Stop();
                }
            }
        }