public virtual Packet Read(byte[] data) { var re = new Packet(); MinecraftStream ms = new MinecraftStream(data); re.ID = ms.ReadVarInt(); return re; }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteString(Json); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteVarInt(KeepAliveID); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override void Flush(NetworkStream ns) { MinecraftStream Write = new MinecraftStream(); Write.WriteLong(Payload); var buf = Write.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override Packet Read(byte[] data) { var re = new Ping(); MinecraftStream ms = new MinecraftStream(data); re.ID = ms.ReadVarInt(); re.Payload = ms.ReadLong(); return re; }
public override Packet Read(byte[] data) { var ms = new MinecraftStream(data); var re = new LoginStart() { ID = ms.ReadVarInt() }; var l = ms.ReadVarInt(); re.Name = ms.ReadString(l); return re; }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteDouble(X); read.WriteDouble(Y); read.WriteDouble(X); read.WriteFloat(Yaw); read.WriteFloat(Pitch); read.WriteByte(Flags); read.WriteVarInt(TeleportID); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public static Packet GetPacket(byte[] raw, int state) { var ms = new MinecraftStream(raw); var id = ms.ReadVarInt(); foreach (var i in _packets) { if (i.IDs[state] == id) { return i.Read(raw); } } return null; }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteInt(EntityID); read.WriteByte(Gamemode); read.WriteInt(Dimension); read.WriteByte(Difficulty); read.WriteByte(MaxPlayers); read.WriteString(LevelType); read.WriteSByte(ReducedDebugInfo); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override Packet Read(byte[] data) { var re = new PlayerPositionAndLook(); MinecraftStream ms = new MinecraftStream(data); re.ID = ms.ReadVarInt(); re.X = ms.ReadDouble(); re.Y = ms.ReadDouble(); re.Z = ms.ReadDouble(); //re.Yaw = ms.ReadFloat(data); // re.Pitch = ms.ReadFloat(data); // re.OnGround = ms.ReadByte(data); return re; }
public override Packet Read(byte[] data) { var re = new HandShake(); MinecraftStream ms = new MinecraftStream(data); re.ID = ms.ReadVarInt(); re.ProtocolVersion = ms.ReadVarInt(); var l = ms.ReadVarInt(); re.ServerAddress = ms.ReadString(l); re.ServerPort = ms.ReadUShort(); re.NextState = ms.ReadVarInt(); return re; }
public byte[] Write() { var stream = new MinecraftStream(); stream.WriteByte((byte)BitsPerEntry); stream.WriteVarInt(States.Count); foreach (var state in States) { stream.WriteVarInt(state); } long[] data = Storage.GetData(); stream.WriteVarInt(data.Length); foreach (var i in data) { stream.WriteLong(i); } for (int i = 0; i < (16 * 16 * 16) / 2; i++) { stream.WriteByte(255); } for (int i = 0; i < (16 * 16 * 16) / 2; i++) { stream.WriteByte(255); } return stream._buffer.ToArray(); }