Beispiel #1
0
 private void OnValidate()
 {
     if (Application.isPlaying)
     {
         tree = TreeGenerator.GenerateTree(nodes);
         CleanDisplay();
         DrawTree(tree);
     }
 }
Beispiel #2
0
 public void DrawTree(MyTree.Tree tree)
 {
     Debug.Log("On va afficher : " + tree.nodes.Count + " nodes");
     for (int n = 0; n < tree.nodes.Count; n++)
     {
         Debug.Log(((float)(tree.nodes[n].rank + 1) / (float)tree.FetchNodesByLevel(tree.nodes[n].level).Count));
         float xPos = Mathf.Lerp(-20f * tree.FetchNodesByLevel(tree.nodes[n].level).Count, 20f * tree.FetchNodesByLevel(tree.nodes[n].level).Count, ((float)(tree.nodes[n].rank + 1) / (float)tree.FetchNodesByLevel(tree.nodes[n].level).Count));
         Debug.Log("Node " + n + " au rang et level :" + tree.nodes[n].rank + " " + tree.nodes[n].level + " :" + xPos);
         Vector3 nodePosition = new Vector3(
             xPos,
             0f - tree.nodes[n].level * 20,
             0f);
         GameObject nodeToInstantiate = Instantiate(nodePrefab, nodePosition, Quaternion.identity, GameObject.FindGameObjectWithTag("TreeCanvas").transform);
         nodeToInstantiate.GetComponentInChildren <Text>().text = tree.nodes[n].value.ToString();
     }
 }
Beispiel #3
0
 void Start()
 {
     tree = TreeGenerator.GenerateTree(nodes);
     DrawTree(tree);
 }