/// <summary>
        /// Handles CommunicationChannelConnected event of _connectionListener object.
        /// </summary>
        /// <param name="sender">Source of event</param>
        /// <param name="e">Event arguments</param>
        private void ConnectionListener_CommunicationChannelConnected(object sender, CommunicationChannelEventArgs e)
        {
            var client = new ScsServerClient(e.Channel)
            {
                ClientId     = ScsServerManager.GetClientId(),
                WireProtocol = WireProtocolFactory.CreateWireProtocol()
            };

            client.Disconnected     += Client_Disconnected;
            Clients[client.ClientId] = client;
            OnClientConnected(client);
            e.Channel.Start();
        }
        /// <summary>
        /// Handles CommunicationChannelConnected event of _connectionListener object.
        /// </summary>
        /// <param name="sender">Source of event</param>
        /// <param name="e">Event arguments</param>
        private void ConnectionListener_CommunicationChannelConnected(object sender, CommunicationChannelEventArgs e)
        {
            var client = new ScsServerClient(e.Channel)
            {
                ClientId = ScsServerManager.GetClientId(),
                WireProtocol = WireProtocolFactory.CreateWireProtocol()
            };

            client.Disconnected += Client_Disconnected;
            Clients[client.ClientId] = client;
            OnClientConnected(client);
            e.Channel.Start();
        }