Beispiel #1
0
        private void Awake()
        {
            System.Net.IPAddress address;
            int port = 8080;

            address = System.Net.IPAddress.Parse("127.0.0.1");
            if (GAME_MODE == GameMode.Server)
            {
                gServer = new GServer(address, port, this);
                Quaternion camRot = Quaternion.Euler(45f, 0, 0);
                Instantiate(cameraOnHintPrefab, spawnPoint.transform.position, camRot);
                isIntancenate = true;
            }
            else if (GAME_MODE == GameMode.Client)
            {
                gClient = new GClient(address, port, this);
                if (gClient.isConnected)
                {
                    messages           = new Queue <NetworkCryptor.NetCommand>();
                    connectedCharcters = new List <Character>();
                    ccamera            = GameAdmin.Instantiate(CameraOnHintPrefab, SpawnPoint.position, CameraOnHintPrefab.transform.rotation);
                    isIntancenate      = true;
                }
            }
            else
            {
                Debug.Log("GameMode: None, do u forget set it or it editor?");
            }
        }
Beispiel #2
0
 public GTcpClientOnClient(TcpClient client, GameAdmin gameAdmin) : base(client)
 {
     this.gameAdmin = gameAdmin;
 }
Beispiel #3
0
 //private List<Character> characters;
 public GServer(IPAddress ip, int port, GameAdmin gameAdmin)
 {
     this.gameAdmin = gameAdmin;
     Initialize(ip, port);
 }