internal static void Display(OutLineManager0802 collector, List <LevelFloor> levelFloors)
        {
            var outLinesCollection = levelFloors.Select(c => collector.GetLeveledOutLines(c));
            var maxX    = (int)outLinesCollection.Max(c => c.OutLines.Max(v => v.Points.Max(b => b.X)));
            var minX    = (int)outLinesCollection.Min(c => c.OutLines.Min(v => v.Points.Min(b => b.X)));
            var maxY    = (int)outLinesCollection.Max(c => c.OutLines.Max(v => v.Points.Max(b => b.Y)));
            var minY    = (int)outLinesCollection.Min(c => c.OutLines.Min(v => v.Points.Min(b => b.Y)));
            var offSetX = -minX;
            var offSetY = -minY;

            GraphicsDisplayer = new GraphicsDisplayer(minX, maxX, minY, maxY);
            foreach (var levelOutLines in outLinesCollection)
            {
                foreach (var outLine in levelOutLines.OutLines)
                {
                    Display(outLine);
                }
            }

            GraphicsDisplayerManager.Save(@"E:\WorkingSpace\Outputs\Images\display3.png");
        }