public void Init(Archive archive, StartGameArchiveManager archiveManager)
 {
     this.archive        = archive;
     createTime.text     = archive.CreateTimeToStr;
     playTime.text       = archive.PlayTimeToStr;
     sceneName.text      = archive.SceneName;
     this.archiveManager = archiveManager;
     if (archive.Finish)
     {
         background.color = Color.green;
         unSelectColor    = Color.green;
     }
 }
Beispiel #2
0
 void Start()
 {
     archiveManager = archivePanel.GetComponent <StartGameArchiveManager>();
     loadArchiveButton.SetActive(false);
     try {
         archives = Archive.GetAllArchiveSync();
         if (archives.Count > 0)
         {
             loadArchiveButton.SetActive(true);
         }
     } catch (System.Exception e) {
         GameManager.Instance.ShowTips(e.Message);
     }
 }