public void Start()
        {
            // just a log that this plugin has started
             Debug.Log("starting example");

             // create the adapter
             this.adapter = new FinalFrontierAdapter();
             // plugin to Final Frontier
             this.adapter.Plugin();

             // optional: log the version of Final Frontier
             Debug.Log("Final Frontier version: "+adapter.GetVersion());

             if (this.adapter.IsInstalled()) // optional test
             {
            // register the ribbon with a unique code, a path to the png file and a name for a ribbon and an optional description
            // prestige and boolean attribute for a ribbon that has to be a first awarded ribbon are optional
            // IMPORTANT: do not register ribbons twice and not before all textures are loaded (not until GameScene LOADING is done)!
            KspRibbon = this.adapter.RegisterRibbon(
               RIBBON_CODE,                                                        // unique ribbon code
               RIBBON_BASE + "SpaceProgram",                                       // path to ribbon png file
               "Space Program Ribbon",                                             // name of ribbon
               "Awarded to every applicant that joines the kerbal space program"   // description (optional)
              );
            //
            // this is an example for a custom ribbon (i.e. the player can award manually)
            this.adapter.RegisterCustomRibbon(
                           RIBBON_ID,                                              // unique ribbon id
                           RIBBON_BASE + "Custom1001",                             // path to ribbon png file
                           "Custom Ribbon 1001",                                   // name of ribbon
                           "Awarded manually by the player"                        // description (optional)
                          );
             }

             // example usage:
             // ok, we want to award this ribbon to every applicant that enters the space program for real duties;
             // see callback below
             GameEvents.OnCrewmemberHired.Add(this.OnCrewmemberHired);

             // example usage:
             // everytime a vessel is recovered, we want to log some statistical data of the crew;
             // see callback below
             GameEvents.onVesselRecovered.Add(this.OnVesselRecovered);
        }
        public void Start()
        {
            // just a log that this plugin has started
            Debug.Log("starting example");

            // create the adapter
            this.adapter = new FinalFrontierAdapter();
            // plugin to Final Frontier
            this.adapter.TryInstallPlugin();

            // optional: log the version of Final Frontier
            Debug.Log("Final Frontier version: " + adapter.GetVersion());

            if (this.adapter.IsInstalled()) // optional test
            {
                // register the ribbon with a unique code, a path to the png file and a name for a ribbon and an optional description
                // prestige and boolean attribute for a ribbon that has to be a first awarded ribbon are optional
                // IMPORTANT: do not register ribbons twice and not before all textures are loaded (not until GameScene LOADING is done)!
                KspRibbon = this.adapter.RegisterRibbon(
                    RIBBON_CODE,                                                      // unique ribbon code
                    RIBBON_BASE + "SpaceProgram",                                     // path to ribbon png file
                    "Space Program Ribbon",                                           // name of ribbon
                    "Awarded to every applicant that joines the kerbal space program" // description (optional)
                    );
                //
                // this is an example for a custom ribbon (i.e. the player can award manually)
                this.adapter.RegisterCustomRibbon(
                    RIBBON_ID,                                                     // unique ribbon id
                    RIBBON_BASE + "Custom1001",                                    // path to ribbon png file
                    "Custom Ribbon 1001",                                          // name of ribbon
                    "Awarded manually by the player"                               // description (optional)
                    );
            }

            // example usage:
            // ok, we want to award this ribbon to every applicant that enters the space program for real duties;
            // see callback below
            GameEvents.OnCrewmemberHired.Add(this.OnCrewmemberHired);

            // example usage:
            // everytime a vessel is recovered, we want to log some statistical data of the crew;
            // see callback below
            GameEvents.onVesselRecovered.Add(this.OnVesselRecovered);
        }