GetEntriesByRow() public method

public GetEntriesByRow ( int row_id ) : IList
row_id int
return IList
		[Test()] public void TestGetEntriesByRow()
		{
			var matrix = new SparseBooleanMatrix();
			for (int i = 0; i < 5; i++)
				if (i != 2 && i !=3)
				{
					matrix[i, 1] = true;
					matrix[i, 4] = true;
				}

			Assert.AreEqual(2, matrix.GetEntriesByRow(0).Count);
			Assert.AreEqual(2, matrix.GetEntriesByRow(1).Count);
			Assert.AreEqual(0, matrix.GetEntriesByRow(2).Count);
			Assert.AreEqual(0, matrix.GetEntriesByRow(3).Count);
			Assert.AreEqual(2, matrix.GetEntriesByRow(4).Count);
		}
Beispiel #2
0
        /// <summary>Evaluation for rankings of items recommended to groups</summary>
        /// <remarks>
        /// </remarks>
        /// <param name="recommender">group recommender</param>
        /// <param name="test">test cases</param>
        /// <param name="train">training data</param>
        /// <param name="group_to_user">group to user relation</param>
        /// <param name="candidate_items">a collection of integers with all candidate items</param>
        /// <param name="ignore_overlap">if true, ignore items that appear for a group in the training set when evaluating for that user</param>
        /// <returns>a dictionary containing the evaluation results</returns>
        public static ItemRecommendationEvaluationResults Evaluate(
			this GroupRecommender recommender,
			IPosOnlyFeedback test,
			IPosOnlyFeedback train,
			SparseBooleanMatrix group_to_user,
			ICollection<int> candidate_items,
			bool ignore_overlap = true)
        {
            var result = new ItemRecommendationEvaluationResults();

            int num_groups = 0;

            foreach (int group_id in group_to_user.NonEmptyRowIDs)
            {
                var users = group_to_user.GetEntriesByRow(group_id);

                var correct_items = new HashSet<int>();
                foreach (int user_id in users)
                    correct_items.UnionWith(test.UserMatrix[user_id]);
                correct_items.IntersectWith(candidate_items);

                var candidate_items_in_train = new HashSet<int>();
                foreach (int user_id in users)
                    candidate_items_in_train.UnionWith(train.UserMatrix[user_id]);
                candidate_items_in_train.IntersectWith(candidate_items);
                int num_eval_items = candidate_items.Count - (ignore_overlap ? candidate_items_in_train.Count() : 0);

                // skip all groups that have 0 or #candidate_items test items
                if (correct_items.Count == 0)
                    continue;
                if (num_eval_items - correct_items.Count == 0)
                    continue;

                IList<int> prediction_list = recommender.RankItems(users, candidate_items);
                if (prediction_list.Count != candidate_items.Count)
                    throw new Exception("Not all items have been ranked.");

                var ignore_items = ignore_overlap ? candidate_items_in_train : new HashSet<int>();

                double auc  = AUC.Compute(prediction_list, correct_items, ignore_items);
                double map  = PrecisionAndRecall.AP(prediction_list, correct_items, ignore_items);
                double ndcg = NDCG.Compute(prediction_list, correct_items, ignore_items);
                double rr   = ReciprocalRank.Compute(prediction_list, correct_items, ignore_items);
                var positions = new int[] { 5, 10 };
                var prec   = PrecisionAndRecall.PrecisionAt(prediction_list, correct_items, ignore_items, positions);
                var recall = PrecisionAndRecall.RecallAt(prediction_list, correct_items, ignore_items, positions);

                // thread-safe incrementing
                lock(result)
                {
                    num_groups++;
                    result["AUC"]       += (float) auc;
                    result["MAP"]       += (float) map;
                    result["NDCG"]      += (float) ndcg;
                    result["MRR"]       += (float) rr;
                    result["prec@5"]    += (float) prec[5];
                    result["prec@10"]   += (float) prec[10];
                    result["recall@5"]  += (float) recall[5];
                    result["recall@10"] += (float) recall[10];
                }

                if (num_groups % 1000 == 0)
                    Console.Error.Write(".");
                if (num_groups % 60000 == 0)
                    Console.Error.WriteLine();
            }

            result["num_groups"] = num_groups;
            result["num_lists"]  = num_groups;
            result["num_items"]  = candidate_items.Count;

            return result;
        }