Beispiel #1
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public MyLifeGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = GlobalVariables.ScreenWidth;
            graphics.PreferredBackBufferHeight = GlobalVariables.ScreenHeight;

            IsMouseVisible = true;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            GlobalVariables.Game = this;
            GlobalVariables.Date = new DateTime(2012, 1, 1);
            Random n = new Random();
            GlobalVariables.Finance = new Finance(n.Next(2000, 5000), n.Next(0, 100), 0, 1000);

            Components.Add(screenManager);

            // Activate the first screens.
            //screenManager.AddScreen(new BackgroundScreen(), null);
            //screenManager.AddScreen(new MainMenuScreen(), null);
        }
Beispiel #2
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Beispiel #3
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }