Beispiel #1
0
 public void Draw(GameTime gametime, SpriteBatch g)
 {
     if (AnimationPlayer.Animation != null)
     {
         if (flip == SpriteEffects.None)
         {
             Ap2.Draw(gametime, g, new Vector2(Position.X - 60, Position.Y - 5), SpriteEffects.None);
         }
         else
         {
             Ap2.Draw(gametime, g, new Vector2(Position.X + 60, Position.Y - 5), SpriteEffects.FlipHorizontally);
         }
     }
     AnimationPlayer.Draw(gametime, g, Position, flip, Rotation);
     // g.Draw(RessourceSonic3.Test, RecPerso, Color.White);
 }
Beispiel #2
0
 public void Draw(GameTime gametime, SpriteBatch g)
 {
     AnimationPlayer.Draw(gametime, g, Position, flip);
     foreach (Bullets bullet in bullets)
     {
         bullet.Draw(g);
     }
     //g.Draw(Ressources.Test, RecPerso, Color.White);
 }
Beispiel #3
0
 public void Draw(SpriteBatch g, GameTime gametime)
 {
     AnimationPlayer.Draw(gametime, g, Position, flip);
     // g.Draw(Ressources.Test, Rectangle, Color.Blue);
 }
Beispiel #4
0
 public void Draw(GameTime aGameTime, SpriteBatch g)
 {
     m_Animationplayer.Draw(aGameTime, g, m_Position, m_SpriteEffect);
 }