public override void ProcessEvent()
        {
            _btmBar.ProcessEvent();
            _servingArea.ProcessEvent();
            _sideBar.ProcessEvent();

            if (SwinGame.TimerTicks(_gameTime) > 500)
            {
                _ticks = _ticks + 1;
                SwinGame.ResetTimer(_gameTime);
            }

            //change view to end if give up button clicked
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                if (_giveUpButton.IsAt(SwinGame.MousePosition()))
                {
                    _viewManager.View = _viewManager.PauseScreenForMedium;
                }
            }

            if (_ticks > 125)
            {
                SwinGame.LoadSoundEffect("victory.wav");
                SwinGame.PlaySoundEffect("victory.wav");
                _viewManager.View = _viewManager.StartDifficult;
            }
        }
Beispiel #2
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        public override void ProcessEvent()
        {
            _btmBar.ProcessEvent();
            _servingArea.ProcessEvent();
            _sideBar.ProcessEvent();

            //change view to end if give up button clicked
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                if (_giveUpButton.IsAt(SwinGame.MousePosition()))
                {
                    _viewManager.View = _viewManager.ZYEnd;
                }
            }

            if (ZYSideBar.winStar == 3)
            {
                ZYEnd.winOrLose = true;
                SwinGame.LoadSoundEffect("victory.wav");
                SwinGame.PlaySoundEffect("victory.wav");
                _viewManager.View = _viewManager.ZYEnd;
            }
        }