Beispiel #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            sSpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            gameState.Draw(gameTime);
            sSpriteBatch.End();

            base.Draw(gameTime);
        }
Beispiel #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.LightPink);

            // TODO: Add your drawing code here
            sSpriteBatch.Begin();

            gameState.Draw(gameTime);
            sSpriteBatch.End();

            base.Draw(gameTime);
        }
Beispiel #3
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            sSpriteBatch.Begin();

            scrolling1.Draw(sSpriteBatch);
            scrolling2.Draw(sSpriteBatch);
            scrolling3.Draw(sSpriteBatch);

            sanic.Draw();

            gameState.Draw(gameTime);
            sSpriteBatch.End();

            base.Draw(gameTime);
        }