Beispiel #1
0
        public void Start()
        {
            /*Plane groundPlane = (Plane) GameObject.FindObjectOfType(typeof(Plane));
             * if (groundPlane == null) Debug.LogError("Plane not found. Please add a plane mesh to your stage prefab!");*/

            groundLayer      = LayerMask.NameToLayer("Ground");
            groundMask       = 1 << groundLayer;
            myControlsScript = GetComponent <ControlsScript>();
            character        = myControlsScript.character;
            myHitBoxesScript = character.GetComponent <HitBoxesScript>();
            myMoveSetScript  = character.GetComponent <MoveSetScript>();
            appliedGravity   = myControlsScript.myInfo.physics.weight * UFE.config.gravity;

            walkSpeed = myControlsScript.myInfo.physics.walkSpeed;
            runSpeed  = myControlsScript.myInfo.physics.runSpeed;
        }