Beispiel #1
0
        private void TriggerSelectByType(KeySelect item)
        {
            //将当前房间脚本接下来会执行的脚本引用写入(由按键选项决定)
            Script.OutRoom = GameMainRecycle.RoomScripts.Group[item.ToScript];
            switch (item.TheType)
            {
            case KeySelect.KeySelectType.ToStory:
                break;

            case KeySelect.KeySelectType.ToMap:
                //如果按键选项类的类型为指向地图类则如下处理
                MapRoomScript map = (MapRoomScript)Script.OutRoom;
                //切换地图重置主角初始位置(根据地图初始信息)
                if (map.Script != map.MapScripts[item.ToMapScript.Name])
                {
                    map.Script = map.MapScripts[item.ToMapScript.Name];
                    map.ReLoad();
                }
                break;

            case KeySelect.KeySelectType.ToUnit:
                UnitInfoRoom uu = (UnitInfoRoom)GameMainRecycle.RoomScripts.Group[item.ToScript];
                uu.Unit = item.Unit;

                break;

            default:
                break;
            }
        }
Beispiel #2
0
        public override void Runing()
        {
            DeBugRun();
            Console.WriteLine("正在加载存档。。。。。。。。");
            string exePath  = Directory.GetCurrentDirectory();
            string filePath = string.Format("{0}\\{1}.json", exePath, "Save");

            if (!System.IO.File.Exists(filePath))
            {
                KeySelects[0] = GoStarRoom;
                return;
            }
            else
            {
                KeySelects[0] = null;
                OutRoom       = GameMainRecycle.RoomScripts.Group[typeof(MapRoomScript).Name];
                MapRoomScript mapRoom = (MapRoomScript)OutRoom;
                mapRoom.Script = mapRoom.MapScripts[typeof(StartMapScript).Name];
                string j = string.Empty;
                j = JsonHelper.GetMyJson(exePath, "Save");
                PlayerInformation.PlayerSaveDate save = JsonConvert.DeserializeObject <PlayerInformation.PlayerSaveDate>(j);//占用内存高

                mapRoom.Script = mapRoom.MapScripts[save.MapScript];
                mapRoom.X      = save.Px;
                mapRoom.Y      = save.Py;
                save.SetPlayerDate();

                return;
            }
        }
Beispiel #3
0
        private void SetRoom()
        {
            MapRoomScript mapRoom = (MapRoomScript)LastRoom;

            switch (mapRoom.Script.MapType)
            {
            case MapScript.MapTypes.city:
                SelectText = SelectText0;
                SelectRoom = SelectRoom0;
                break;

            case MapScript.MapTypes.maze:
                SelectText = SelectText1;
                SelectRoom = SelectRoom1;
                break;

            default:
                break;
            }
        }