Beispiel #1
0
        private static void CreateSamplePosImage()
        {
            GameObject canvasObject = ExpansionToolUI.CreateEmptyUIObject("SamplePosImageCanvas");
            var        canvas       = canvasObject.AddComponent <Canvas>();

            canvas.renderMode   = RenderMode.ScreenSpaceOverlay;
            canvas.sortingOrder = 100;
            var canvasScaler = canvasObject.AddComponent <CanvasScaler>();

            canvasScaler.uiScaleMode         = CanvasScaler.ScaleMode.ScaleWithScreenSize;
            canvasScaler.referenceResolution = new Vector2(ExpansionToolUI.CanvasSizeX, ExpansionToolUI.CanvasSizeY);
            canvasScaler.screenMatchMode     = CanvasScaler.ScreenMatchMode.Expand;
            canvasObject.AddComponent <GraphicRaycaster>();

            GameObject imageObject      = ExpansionToolUI.CreateEmptyUIObject("SamplePosImage");
            var        childObjectImage = imageObject.AddComponent <Image>();

            imageObject.transform.SetParent(canvasObject.transform, false);
            imageObject.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);
            imageObject.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1);
            imageObject.GetComponent <RectTransform>().sizeDelta = Vector2.zero;
            childObjectImage.color = new Color(1.0f, 1.0f, 1.0f, 0.7f);

            if (GameObject.Find("EventSystem") == null)
            {
                var eventSystemObject = new GameObject("EventSystem");
                eventSystemObject.AddComponent <EventSystem>();
                eventSystemObject.AddComponent <StandaloneInputModule>();
            }
        }
Beispiel #2
0
        private static void CreateImage()
        {
            GameObject imageObject    = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Image");
            var        imageComponent = imageObject.AddComponent <Image>();

            imageComponent.raycastTarget = false;
            Selection.activeGameObject   = imageObject;
        }
Beispiel #3
0
        private static void CreateToggle()
        {
            GameObject toggleObject    = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Toggle");
            var        imageComponent  = toggleObject.AddComponent <Image>();
            var        toggleComponent = toggleObject.AddComponent <Toggle>();

            toggleComponent.transition = Selectable.Transition.None;
            toggleComponent.graphic    = imageComponent;
            toggleComponent.isOn       = true;
            Selection.activeGameObject = toggleObject;
        }
Beispiel #4
0
        private static void CreateVerticalScrollView()
        {
            // 初期化
            GameObject scrollView          = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("ScrollView");
            var        scrollRectComponent = scrollView.AddComponent <ScrollRect>();

            GameObject viewport = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Viewport");

            viewport.transform.SetParent(scrollView.transform, false);

            GameObject content = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Content");

            content.transform.SetParent(viewport.transform, false);

            // 必要内容の追加
            scrollView.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0);
            scrollView.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 1);
            scrollView.GetComponent <RectTransform>().sizeDelta = new Vector2(300f, 0f);
            scrollRectComponent.horizontal = false;

            viewport.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);
            viewport.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1);
            viewport.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0);
            viewport.AddComponent <RectMask2D>();

            var scrollViewImageComponet = scrollView.AddComponent <Image>();

            scrollViewImageComponet.color = new Color(1.0f, 1.0f, 1.0f, 0.7f);
            scrollRectComponent.content   = content.GetComponent <RectTransform>();
            scrollRectComponent.viewport  = viewport.GetComponent <RectTransform>();

            var viewportImageComponet = viewport.AddComponent <Image>();

            viewportImageComponet.color = new Color(1.0f, 1.0f, 1.0f, 0f);

            content.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 1);
            content.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 1);
            content.GetComponent <RectTransform>().pivot     = new Vector2(0.5f, 1);

            content.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);
            var verticalLayoutGroup = content.AddComponent <VerticalLayoutGroup>();

            verticalLayoutGroup.spacing = 50;

            var contentSizeFitter = content.AddComponent <ContentSizeFitter>();

            contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;

            Selection.activeGameObject = content;
        }
Beispiel #5
0
        /// <summary>
        /// 選択中オブジェクトの子に空のオブジェクトを作成する。未選択の場合は一番親階層
        /// </summary>
        private static GameObject CreateEmptyUIObjectInSelectObject(string objectName)
        {
            GameObject emptyObject = ExpansionToolUI.CreateEmptyUIObject(objectName);

            var selectObject = Selection.GetTransforms(SelectionMode.DeepAssets);

            foreach (Transform t in selectObject)
            {
                emptyObject.transform.SetParent(t.transform);
                emptyObject.layer = t.gameObject.layer;
            }

            emptyObject.transform.localPosition = Vector3.zero;
            emptyObject.transform.localScale    = Vector3.one;

            return(emptyObject);
        }