public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { if (CanRefuelThing(t)) { return(RefuelWorkGiverUtilityMulti.CanRefuel(pawn, t, forced)); } return(false); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Job job = RefuelWorkGiverUtilityMulti.RefuelJob(pawn, t, forced, JobStandard, JobAtomic); return(job); }