Beispiel #1
0
 public override bool ShouldSkip(Pawn pawn, bool forced = false)
 {
     return(MechUtils.MechSuits(pawn.Map).Count <Thing>() == 0);
 }
Beispiel #2
0
 public override IEnumerable <Thing> PotentialWorkThingsGlobal(Pawn pawn)
 {
     return(MechUtils.MechSuits(pawn.Map));
 }