Beispiel #1
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 /// <summary>
 /// This takes the incoming data byte stream, converts it to a string and
 /// allows the clients to do whatever they need with it.
 /// </summary>
 /// <param name="IncomingData">The incoming byte buffer.</param>
 /// <param name="IncomingDataLength">The length of said byte buffer.</param>
 public SocketServerClientEventArgs(string IPAddress, SocketClientBuffer Socket)
 {
     //Set the IP
     this._IPAddress = IPAddress;
     //Set the socket.
     this._Socket = Socket;
 }
Beispiel #2
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        private void DataWasRecieved(byte [] pData, int pDataLength, SocketClientBuffer pSocket)
        {
            SocketServerDataEventArgs tmpEventArgs = new SocketServerDataEventArgs(pData, pDataLength, pSocket);

            this._BytesReceived += pDataLength;
            OnDataRecieved(tmpEventArgs);
        }
Beispiel #3
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 /// <summary>
 /// This takes the incoming data byte stream, converts it to a string and
 /// allows the clients to do whatever they need with it.
 /// </summary>
 /// <param name="IncomingData">The incoming byte buffer.</param>
 /// <param name="IncomingDataLength">The length of said byte buffer.</param>
 public TelnetServerCommandEventArgs(string pCommand, SocketClientBuffer pSocket)
 {
     //Set the IP
     this._Command = pCommand;
     //Set the socket.
     this._Socket = pSocket;
 }
Beispiel #4
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        /// <summary>
        /// This takes the incoming data byte stream, converts it to a string and
        /// allows the clients to do whatever they need with it.
        /// </summary>
        /// <param name="pIncomingData">The incoming byte buffer.</param>
        /// <param name="pIncomingDataLength">The length of said byte buffer.</param>
        public SocketServerDataEventArgs(byte [] pIncomingData, int pIncomingDataLength, SocketClientBuffer pSocket)
        {
            //Set up the byte buffer first
            this._IncomingDataLength = pIncomingDataLength;
            this._IncomingDataBytes  = pIncomingData;

            //Now encode the ascii string
            this._IncomingDataString = System.Text.Encoding.ASCII.GetString(pIncomingData, 0, pIncomingDataLength);

            //Now set the Socket it came in on
            this._Socket = pSocket;
        }
Beispiel #5
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        public SocketServerDataEventArgs(string pIncomingLine, SocketClientBuffer pSocket)
        {
            //Set up the string first
            this._IncomingDataString = pIncomingLine;

            //Now the byte buffer
            this._IncomingDataBytes  = System.Text.Encoding.ASCII.GetBytes(pIncomingLine);
            this._IncomingDataLength = this._IncomingDataBytes.Length;

            //Now set the Socket it came in on
            this._Socket = pSocket;
        }
Beispiel #6
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        public void SendData(byte[] pData, SocketClientBuffer pClient)
        {
            try
            {
                pClient.Sock.Send(pData);
                this._BytesSent += pData.Length;
            }
            catch
            {
                // If the send fails the close the connection
                //Raise the disconnected event
                this.ClientHasDisconnected(pClient.Sock.RemoteEndPoint.ToString(), pClient);
                this.WriteToLog(string.Concat("Client Disconnected from [", pClient.Sock.RemoteEndPoint, "]"), 2);

                //Kill the socket
                pClient.Sock.Close();
                _ClientsConnected.Remove(pClient);
                return;
            }
        }
Beispiel #7
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        /// <summary>
        /// Add the given connection to our list of clients.
        /// </summary>
        /// <param name="pSocket">Connection socket</param>
        public void NewConnection(Socket pSocket)
        {
            // This will block accepting sockets until a client is shuffled to
            // a new socket in the buffer.  This should stop any issues if
            // the server is DOS'd because of it's limit on connection
            // speed, however, load would be somewhat limited (i.e. you could
            // not have more than 1000 connections in a second).
            //
            // For my current uses of this library these limitations should be fine.
            SocketClientBuffer tmpClient = new SocketClientBuffer(pSocket);

            _ClientsConnected.Add(tmpClient);
            tmpClient._RemoteInformation = pSocket.RemoteEndPoint.ToString();
            this.WriteToLog(string.Concat("Client Connected from [", tmpClient._RemoteInformation, "]"), 1);
            tmpClient.Die += new SocketBufferEventHandler(ClientDied);

            //Raise the connection event
            this.ClientHasConnected(tmpClient.Sock.RemoteEndPoint.ToString(), tmpClient);
            tmpClient.SetupRecieveCallback(this);
        }
Beispiel #8
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 public void SendData(string pData, SocketClientBuffer pSocket)
 {
     //Send some data back to the server
     _SocketServer.SendData(pData, pSocket);
 }
Beispiel #9
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 public void SendLineFeed(SocketClientBuffer pSocket)
 {
     _SocketServer.SendData(string.Concat(this._NewLine), pSocket);
 }
Beispiel #10
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 public void SendPrompt(SocketClientBuffer pSocket)
 {
     _SocketServer.SendData(string.Concat(this._NewLine, this._TelnetPrompt), pSocket);
 }
Beispiel #11
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        //Event firing functions
        private void CommandIsRecieved(string pCommand, SocketClientBuffer pSocket)
        {
            TelnetServerCommandEventArgs tmpEventArgs = new TelnetServerCommandEventArgs(pCommand, pSocket);

            OnCommandRecieved(tmpEventArgs);
        }
Beispiel #12
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        private void ClientHasDisconnected(string pClientIP, SocketClientBuffer pSocket)
        {
            SocketServerClientEventArgs tmpEventArgs = new SocketServerClientEventArgs(pClientIP, pSocket);

            OnClientDisconnected(tmpEventArgs);
        }
Beispiel #13
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 public SocketBufferEventArgs(SocketClientBuffer pClient)
 {
     //Nothing fancy to be done, this is a data encapsulation class
     this._Client = pClient;
 }
Beispiel #14
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        /// <summary>
        /// Recieve the data, and handle it in the class.
        /// </summary>
        /// <param name="pAsyncResult"></param>
        public void OnRecievedData(IAsyncResult pAsyncResult)
        {
            SocketClientBuffer tmpClientBuffer = (SocketClientBuffer)pAsyncResult.AsyncState;

            byte [] tmpRecievedBuffer = tmpClientBuffer.GetRecievedData(pAsyncResult);

            // If no data was recieved then the connection is probably dead
            if (tmpRecievedBuffer.Length < 1)
            {
                //Raise the disconnected event
                if (tmpClientBuffer._CleanUp == true)
                {
                    this.ClientHasDisconnected(tmpClientBuffer._RemoteInformation, tmpClientBuffer);
                }
                else
                {
                    this.ClientHasDisconnected(tmpClientBuffer.Sock.RemoteEndPoint.ToString(), tmpClientBuffer);
                    //Kill the socket
                    tmpClientBuffer.Sock.Close();
                    this._ClientsConnected.Remove(tmpClientBuffer);
                }

                this.WriteToLog(string.Concat("Client Disconnected from [", tmpClientBuffer._RemoteInformation, "]"), 2);

                return;
            }
            else
            {
                //Raise the recieved data event
                this.DataWasRecieved(tmpRecievedBuffer, tmpRecievedBuffer.Length, tmpClientBuffer);

                //Walk through the bytes that just came through and such.
                //This could be optional?  We may not need this granularity on incoming data.
                foreach (byte tmpByte in tmpRecievedBuffer)
                {
                    switch (tmpByte)
                    {
                    case 10:
                        //A CR was recieved
                        if (tmpClientBuffer._LineBuffer.Length > 0)
                        {
                            string tmpBuffer = tmpClientBuffer._LineBuffer.ToString();

                            //Clear the linebuffer
                            tmpClientBuffer._LineBuffer.Remove(0, tmpClientBuffer._LineBuffer.Length);

                            //Now fire the event
                            this.LineWasRecieved(tmpBuffer, tmpClientBuffer);
                        }
                        this.NewLineWasRecieved(tmpClientBuffer);
                        tmpClientBuffer._InputTouched = true;
                        break;

                    case 127:
                        //A Backspace was recieved, remove the end character
                        if (tmpClientBuffer._LineBuffer.Length > 0)
                        {
                            tmpClientBuffer._LineBuffer.Remove(tmpClientBuffer._LineBuffer.Length - 1, 1);
                            this.BackspaceWasRecieved(tmpClientBuffer);
                        }
                        break;

                    default:
                        //See if it's an "ok" ascii character
                        if ((tmpByte > 13) && (tmpByte < 147) && (tmpClientBuffer._LineBuffer.Length < 300))
                        {
                            //Append it to our line buffer
                            tmpClientBuffer._LineBuffer.Append(Convert.ToChar(tmpByte));
                        }
                        break;
                    }
                }
            }

            tmpClientBuffer.SetupRecieveCallback(this);
        }
Beispiel #15
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 public void SendDataPlusBuffer(string pData, SocketClientBuffer pClient)
 {
     this.SendDataPlusBuffer(System.Text.Encoding.ASCII.GetBytes(pData), pClient);
 }
Beispiel #16
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        private void BackspaceWasRecieved(SocketClientBuffer pSocket)
        {
            SocketServerDataEventArgs tmpEventArgs = new SocketServerDataEventArgs(Convert.ToChar(127).ToString(), pSocket);

            OnBackspaceRecieved(tmpEventArgs);
        }
Beispiel #17
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        private void TabWasRecieved(SocketClientBuffer pSocket)
        {
            SocketServerDataEventArgs tmpEventArgs = new SocketServerDataEventArgs("\t", pSocket);

            OnTabRecieved(tmpEventArgs);
        }
Beispiel #18
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        private void NewLineWasRecieved(SocketClientBuffer pSocket)
        {
            SocketServerDataEventArgs tmpEventArgs = new SocketServerDataEventArgs("\n", pSocket);

            OnNewLineRecieved(tmpEventArgs);
        }
Beispiel #19
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        private void LineWasRecieved(string pLine, SocketClientBuffer pSocket)
        {
            SocketServerDataEventArgs tmpEventArgs = new SocketServerDataEventArgs(pLine, pSocket);

            OnLineRecieved(tmpEventArgs);
        }