/// <summary> /// Constructor that wraps a memory slice /// </summary> /// <param name="data">Span to wrap and read from</param> /// <param name="metaData">Bundle of all related metadata for parsing</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenMemoryReadStream( ReadOnlyMemorySlice <byte> data, ParsingBundle metaData, long offsetReference = 0) : base(data) { this.MetaData = metaData; this.OffsetReference = offsetReference; }
/// <summary> /// Constructor that wraps an existing stream /// </summary> /// <param name="stream">Stream to wrap and read from</param> /// <param name="gameMode">GameMode the stream is for</param> /// <param name="bufferSize">Size of internal buffer</param> /// <param name="dispose">Whether to dispose the source stream</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenBinaryReadStream( Stream stream, GameMode gameMode, int bufferSize = 4096, bool dispose = true, long offsetReference = 0) : base(stream, bufferSize, dispose) { this.MetaData = new ParsingBundle(gameMode); this.OffsetReference = offsetReference; }
/// <summary> /// Constructor that wraps an existing stream /// </summary> /// <param name="stream">Stream to wrap and read from</param> /// <param name="metaData">Bundle of all related metadata for parsing</param> /// <param name="bufferSize">Size of internal buffer</param> /// <param name="dispose">Whether to dispose the source stream</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenBinaryReadStream( Stream stream, ParsingBundle metaData, int bufferSize = 4096, bool dispose = true, long offsetReference = 0) : base(stream, bufferSize, dispose) { this.MetaData = metaData; this.OffsetReference = offsetReference; }
/// <summary> /// Constructor that opens a read stream to a path /// </summary> /// <param name="path">Path to read from</param> /// <param name="gameMode">GameMode the stream is for</param> /// <param name="bufferSize">Size of internal buffer</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenBinaryReadStream( string path, GameMode gameMode, int bufferSize = 4096, long offsetReference = 0) : base(path, bufferSize) { this._path = path; this.MetaData = new ParsingBundle(gameMode); this.OffsetReference = offsetReference; }
/// <summary> /// Constructor that opens a read stream to a path /// </summary> /// <param name="path">Path to read from</param> /// <param name="metaData">Bundle of all related metadata for parsing</param> /// <param name="bufferSize">Size of internal buffer</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenBinaryReadStream( string path, ParsingBundle metaData, int bufferSize = 4096, long offsetReference = 0) : base(path, bufferSize) { this._path = path; this.MetaData = metaData; this.OffsetReference = offsetReference; }
/// <summary> /// Constructor that opens a read stream to a path /// </summary> /// <param name="path">Path to read from</param> /// <param name="release">Game Release the stream is for</param> /// <param name="bufferSize">Size of internal buffer</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenBinaryReadStream( ModPath path, GameRelease release, int bufferSize = 4096, long offsetReference = 0) : base(path, bufferSize) { this._path = path; this.MetaData = new ParsingBundle(release, MasterReferenceReader.FromPath(path, release)) { ModKey = path.ModKey }; this.OffsetReference = offsetReference; }
/// <summary> /// Constructor that wraps an existing stream /// </summary> /// <param name="stream">Stream to wrap and read from</param> /// <param name="modKey">ModKey</param> /// <param name="release">Game Release the stream is for</param> /// <param name="bufferSize">Size of internal buffer</param> /// <param name="dispose">Whether to dispose the source stream</param> /// <param name="offsetReference">Optional offset reference position to use</param> public MutagenBinaryReadStream( Stream stream, ModKey modKey, GameRelease release, int bufferSize = 4096, bool dispose = true, long offsetReference = 0) : base(stream, bufferSize, dispose) { var startPos = stream.Position; this.MetaData = new ParsingBundle(release, MasterReferenceReader.FromStream(stream, modKey, release)) { ModKey = modKey }; stream.Position = startPos; this.OffsetReference = offsetReference; }
public BinaryOverlayFactoryPackage(ParsingBundle metaData) { this.MetaData = metaData; this.FormVersion = null; }
public BinaryOverlayFactoryPackage(ParsingBundle metaData) { this.MetaData = metaData; }