Beispiel #1
0
 private void Awake()
 {
     m_appState    = GameObject.FindObjectOfType <AppState>();
     m_udpHelper   = GameObject.FindObjectOfType <UDPHelper>();
     m_scoreMove   = GameObject.FindObjectOfType <ScoreMove>();
     m_scoremanage = GameObject.FindObjectOfType <scoremanage>();
 }
Beispiel #2
0
        // Use this for initialization
        void Start()
        {
            //TempoInpFld = GetComponent<InputField>();
            midimng   = GameObject.Find("MIDImanager").GetComponent <MIDImanager>();
            scoremove = GameObject.Find("ScoreCanvas/ScoreOrigin").GetComponent <ScoreMove>();
            OscCli    = GameObject.Find("UdpObject").GetComponent <uOSC.uOscClient>();

            Initialize();
        }
Beispiel #3
0
        // Use this for initialization
        void Start()
        {
            obj1 = GameObject.Find("Cylinders/Cylinder_0");
            obj2 = GameObject.Find("Cylinders/Cylinder_1");
            obj3 = GameObject.Find("Cylinders/Cylinder_2");
            obj4 = GameObject.Find("Cylinders/Cylinder_3");
            obj5 = GameObject.Find("Cylinders/Cylinder_4");

            comp1 = obj1.GetComponent <CyliActwithPETS>();
            comp2 = obj2.GetComponent <CyliActwithPETS>();
            comp3 = obj3.GetComponent <CyliActwithPETS>();
            comp4 = obj4.GetComponent <CyliActwithPETS>();
            comp5 = obj5.GetComponent <CyliActwithPETS>();

            ScoOri = GameObject.Find("ScoreCanvas/ScoreOrigin");
            ScoMov = ScoOri.GetComponent <ScoreMove>();

            client = GetComponent <uOscClient>();
            //client.Send("/tempo", ScoMov.tempo);

            TrackSelect();
        }