Beispiel #1
0
        public static void _Update()
        {
            int currentGlobalSample = -1;

            foreach (KeyValuePair <int, MusicSync> trackpair in Songs[CurrentSong])
            {
                MusicSync track = trackpair.Value;
                if (currentGlobalSample >= 0)
                {
                    track.CurrentSample = currentGlobalSample;
                }
                else
                {
                    currentGlobalSample = track.CurrentSample;
                }

                if (track.Volume < 1)
                {
                    track.Volume += track.FadeSpeed;
                }
                else if (track.Volume > 1)
                {
                    track.Volume += 1;
                }
            }
        }
Beispiel #2
0
        public static void AddTrack(int songId, int trackId, MusicSync newTrack)
        {
            if (hasStarted == false)
            {
                _Start();
            }

            Songs[songId].Add(trackId, newTrack);
        }
Beispiel #3
0
        public static void PlaySong(int song)
        {
            if (hasStarted == false)
            {
                Debug.Assert(true, "MusicController.PlaySong() was called too fast, the tracks have not registered themselves yet!");
                return;
            }

            foreach (KeyValuePair <int, MusicSync> trackpair in Songs[CurrentSong])
            {
                MusicSync track = trackpair.Value;
                track.Stop();
                track.Mute      = true;
                track.Volume    = 0;
                track.FadeSpeed = (1f / 60f);
            }

            CurrentSong = song;

            foreach (KeyValuePair <int, MusicSync> trackpair in Songs[CurrentSong])
            {
                MusicSync track = trackpair.Value;
                track.Play();
                track.Mute      = true;
                track.Volume    = 0;
                track.FadeSpeed = (1f / 60f);
            }

            if (CurrentSong == 0)
            {
                Songs[CurrentSong][0].Mute = false;
            }
            if (CurrentSong == 1)
            {
                Songs[CurrentSong][0].Mute = false;
            }
            if (CurrentSong == 2)
            {
                Songs[CurrentSong][0].Mute = false;
                Songs[CurrentSong][1].Mute = false;
                Songs[CurrentSong][2].Mute = false;
                Songs[CurrentSong][3].Mute = false;
            }
        }
Beispiel #4
0
 public static void FadeInTrack(MusicSync track, float time)
 {
     track.Volume    = 0;
     track.Mute      = false;
     track.FadeSpeed = (1f / time) * (1f / 60f);
 }