/// <summary>
 /// construct:ローカルの保存バイナリデータからの作成
 /// </summary>
 public AssetBundleOperation(BinaryReader reader)
 {
     this.name     = reader.ReadString();
     this.localCRC = reader.ReadUInt32();
     this.path     = Define.GetLocalAssetBundleDirectoryPath() + "/" + this.name + ".dat";
 }
 /// <summary>
 /// construct:サーバーのCSVデータからの作成
 /// </summary>
 public AssetBundleOperation(string[] csv)
 {
     this.name      = csv[0];
     this.serverCRC = uint.Parse(csv[1]);
     this.path      = Define.GetLocalAssetBundleDirectoryPath() + "/" + this.name + ".dat";
 }
Beispiel #3
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 /// <summary>
 /// サーバーのアセットバンドルディレクトリURLを設定する
 /// </summary>
 public void SetServerAssetBundleDirectoryUrl(string url)
 {
     this.serverAssetBundleDirectoryUrl = url;
     this.serverResourceListUrl         = url + "/ResourceList.csv";
     this.localResourceListPath         = Define.GetLocalAssetBundleDirectoryPath() + "/ResourceList.dat";
 }