Beispiel #1
0
 private void NewWave(int wave)
 {
     ClearMonsters();
     Game1.getFarm().debris.Clear();
     thisWave         = waves[wave];
     monstersDeployed = 0;
     spotIndex        = 0;
     waveStarted      = true;
 }
Beispiel #2
0
        private void GameLoop_OneSecondUpdateTicked(object sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e)
        {
            if (!Context.IsWorldReady || !Game1.player.IsMainPlayer || !(Game1.player.currentLocation is Farm) || thisWave == null)
            {
                return;
            }
            if (waveStarted)
            {
                if (Game1.getFarm().characters.Where(n => n is Monster).Count() >= Config.MaxSimultaneousMonsters)
                {
                    if (waitingSeconds++ > 60)
                    {
                        ClearMonsters();
                    }
                    return;
                }
                waitingSeconds = 0;
                if (thisWave.totalMonsters() <= 0)
                {
                    thisWave    = null;
                    waveStarted = false;
                    return;
                }
                Vector2[] spots = GetOpenSpots().ToArray();
                spotIndex = 0;

                if (thisWave.slimes > 0)
                {
                    Game1.getFarm().characters.Add(new GreenSlime(spots[spotIndex++] * Game1.tileSize)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.slimes--;
                }
                if (thisWave.bigSlimes > 0)
                {
                    Game1.getFarm().characters.Add(new BigSlime(spots[spotIndex++] * Game1.tileSize, 40)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.bigSlimes--;
                }
                if (thisWave.bats > 0)
                {
                    Game1.getFarm().characters.Add(new Bat(spots[spotIndex++] * Game1.tileSize));
                    spotIndex %= spots.Length;
                    thisWave.bats--;
                }
                if (thisWave.flies > 0)
                {
                    Game1.getFarm().characters.Add(new Fly(spots[spotIndex++] * Game1.tileSize));
                    spotIndex %= spots.Length;
                    thisWave.flies--;
                }
                if (thisWave.dustSpirits > 0)
                {
                    Game1.getFarm().characters.Add(new DustSpirit(spots[spotIndex++] * Game1.tileSize)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.dustSpirits--;
                }
                if (thisWave.shadowBrutes > 0)
                {
                    Game1.getFarm().characters.Add(new ShadowBrute(spots[spotIndex++] * Game1.tileSize)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.shadowBrutes--;
                }
                if (thisWave.skeletons > 0)
                {
                    Game1.getFarm().characters.Add(new Skeleton(spots[spotIndex++] * Game1.tileSize)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.skeletons--;
                }
                if (thisWave.shadowShamans > 0)
                {
                    Game1.getFarm().characters.Add(new ShadowShaman(spots[spotIndex++] * Game1.tileSize)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.shadowShamans--;
                }
                if (thisWave.serpents > 0)
                {
                    Game1.getFarm().characters.Add(new Serpent(spots[spotIndex++] * Game1.tileSize));
                    spotIndex %= spots.Length;
                    thisWave.serpents--;
                }
                if (thisWave.squidKids > 0)
                {
                    Game1.getFarm().characters.Add(new SquidKid(spots[spotIndex++] * Game1.tileSize));
                    spotIndex %= spots.Length;
                    thisWave.squidKids--;
                }
                if (thisWave.dinos > 0)
                {
                    Game1.getFarm().characters.Add(new DinoMonster(spots[spotIndex++] * Game1.tileSize)
                    {
                        willDestroyObjectsUnderfoot = true
                    });
                    spotIndex %= spots.Length;
                    thisWave.dinos--;
                }
                if (thisWave.skulls > 0)
                {
                    Game1.getFarm().characters.Add(new Bat(spots[spotIndex++] * Game1.tileSize, 77377));
                    spotIndex %= spots.Length;
                    thisWave.skulls--;
                }
                if (thisWave.dolls > 0)
                {
                    Game1.getFarm().characters.Add(new Bat(spots[spotIndex++] * Game1.tileSize, -666));
                    spotIndex %= spots.Length;
                    thisWave.dolls--;
                }
            }
        }