Beispiel #1
0
        public override GameMove GenerateMove(GameData gameData)
        {
            var query = from actor in gameData.actorDataList
                        where actor.Name == name
                        select actor;

            bool tryStabArmory = false;

            //var hLQuery = from actor in gameData.actorDataList
            //              where actor.Name != name
            //              where actor.Hp<=50
            //              where actor.Hp>0
            //              select actor;

            var ennemies = from actor in gameData.actorDataList
                           where actor.Name != name
                           select actor;

            var gunner = from actor in gameData.actorDataList
                         where actor.Items.Contains(Item.Gun)
                         select actor;

            var medic = from actor in gameData.actorDataList
                        where actor.Items.Contains(Item.Medkit)
                        select actor;



            int nbLActor = 0;

            foreach (ActorData a in gameData.actorDataList)
            {
                if (a.Hp > 0)
                {
                    nbLActor++;
                }
            }

            List <GameMove> lastGM = new List <GameMove>();

            foreach (GameMove m in moveHistory)
            {
                lastGM.Add(m);
            }



            ActorData myData   = query.First();
            ActorData gunOwner = new ActorData(new Actor(""));

            if (gunner.Count() > 0)
            {
                gunOwner = gunner.First();
            }
            ActorData medOwner = null;

            if (medic.Count() > 0)
            {
                medOwner = medic.First();
            }

            var gunLM = from move in lastGM
                        where move.actionAuthorName == gunOwner.Name
                        select move;


            List <ActorData> ennemiesData = ennemies.ToList();
            GameMove         gunnerLM     = null;

            if (lastGM.Count > nbLActor)
            {
                lastGM.RemoveRange(0, moveHistory.Count - nbLActor);
                if (gunLM.Count() > 0)
                {
                    gunnerLM = gunLM.First();
                }
            }


            {
                if (myData.Hp <= 50 && myData.Items.Contains(Item.Medkit))
                {
                    return(new GameMove(myData.CurrentLocation, GameAction.UseMedkit, myData.Name));
                }
                else if (!gameData.isMedkitTaken)
                {
                    return(new GameMove(Location.Bathroom, GameAction.TakeMedkit));
                }
                else if (gameData.isSafeUnlocked && !gameData.isGunTaken)
                {
                    return(new GameMove(Location.Armory, GameAction.TakeGun));
                }
                else if (myData.Items.Contains(Item.Gun))
                {
                    if (gameData.generatorHp > 0)
                    {
                        return(new GameMove(Location.Basement, GameAction.StabAttack, GetLTarget(gameData)));
                    }
                    else
                    {
                        return(new GameMove(Location.Exit, GameAction.StabAttack, GetLTarget(gameData)));
                    }
                }
                else if (GetFLTarget(gameData) == null)
                {
                    if (!tryStabArmory)
                    {
                        tryStabArmory = true;
                        return(new GameMove(Location.Armory, GameAction.UnlockSafe));
                    }
                    else
                    {
                        tryStabArmory = false;
                        return(new GameMove(Location.Armory, GameAction.StabAttack, GetGunOwner(gameData)));
                    }
                }
                else if (gameData.generatorHp > 0)
                {
                    return(new GameMove(Location.Basement, GameAction.StabAttack, GetLTarget(gameData)));
                }
                else
                {
                    return(new GameMove(Location.Exit, GameAction.StabAttack, GetLTarget(gameData)));
                }
            }

            {
                //if (myData.Hp <= 50 && myData.Items.Contains(Item.Medkit))
                //{
                //    return new GameMove(myData.CurrentLocation, GameAction.UseMedkit, myData.Name);
                //}
                //else if (!gameData.isMedkitTaken)
                //{
                //    return new GameMove(Location.Bathroom, GameAction.TakeMedkit);
                //}
                //else if (gameData.isSafeUnlocked && !gameData.isGunTaken)
                //{
                //    return new GameMove(Location.Armory, GameAction.TakeGun);
                //}
                //else if(myData.Items.Contains(Item.Gun))
                //{
                //    string baseTarget = GetLTarget(gameData, Location.Basement);
                //    string exitTarget = GetLTarget(gameData, Location.Exit);
                //    string bathTarget = GetLTarget(gameData, Location.Bathroom);
                //    string armTarget = GetLTarget(gameData, Location.Armory);

                //    if(baseTarget!=null)
                //    {
                //        return new GameMove(Location.Basement, GameAction.StabAttack,baseTarget);

                //    }
                //    else if(exitTarget!=null)
                //    {
                //        return new GameMove(Location.Exit, GameAction.StabAttack, exitTarget);

                //    }
                //    else if (armTarget != null)
                //    {
                //        return new GameMove(Location.Armory, GameAction.StabAttack, armTarget);

                //    }
                //    else
                //    {
                //        return new GameMove(Location.Bathroom, GameAction.StabAttack, bathTarget);

                //    }

                //}
                //else if(GetFLTarget(gameData)==null)
                //{
                //    if(!gameData.isSafeUnlocked)
                //    {
                //        return new GameMove(Location.Armory, GameAction.UnlockSafe);
                //    }
                //    else
                //    {
                //        if(!gameData.isGunTaken)
                //        {
                //            return new GameMove(Location.Armory, GameAction.TakeGun);
                //        }
                //        else
                //        {
                //            return new GameMove(gunnerLM.nextLocation, GameAction.StabAttack, gunnerLM.actionAuthorName);
                //        }
                //    }
                //}
                //else
                //{
                //    string baseTarget = GetFLTarget(gameData, Location.Basement);
                //    string exitTarget = GetFLTarget(gameData, Location.Exit);
                //    string bathTarget = GetFLTarget(gameData, Location.Bathroom);
                //    string armTarget = GetFLTarget(gameData, Location.Armory);

                //    if (baseTarget != null)
                //    {
                //        return new GameMove(Location.Basement, GameAction.StabAttack, baseTarget);

                //    }
                //    else if (exitTarget != null)
                //    {
                //        return new GameMove(Location.Exit, GameAction.StabAttack, exitTarget);

                //    }
                //    else if (armTarget != null)
                //    {
                //        return new GameMove(Location.Armory, GameAction.StabAttack, armTarget);

                //    }
                //    else if(bathTarget!=null)
                //    {
                //        return new GameMove(Location.Bathroom, GameAction.StabAttack, bathTarget);

                //    }
                //    else
                //    {
                //        baseTarget = GetHLTarget(gameData, Location.Basement);
                //        exitTarget = GetHLTarget(gameData, Location.Exit);
                //        bathTarget = GetHLTarget(gameData, Location.Bathroom);
                //        armTarget = GetHLTarget(gameData, Location.Armory);
                //        if (baseTarget != null)
                //        {
                //            return new GameMove(Location.Basement, GameAction.StabAttack, baseTarget);

                //        }
                //        else if (exitTarget != null)
                //        {
                //            return new GameMove(Location.Exit, GameAction.StabAttack, exitTarget);

                //        }
                //        else if (armTarget != null)
                //        {
                //            return new GameMove(Location.Armory, GameAction.StabAttack, armTarget);

                //        }
                //        else if (bathTarget != null)
                //        {
                //            return new GameMove(Location.Bathroom, GameAction.StabAttack, bathTarget);

                //        }
                //        else
                //        {
                //            baseTarget = GetLTarget(gameData, Location.Basement);
                //            exitTarget = GetLTarget(gameData, Location.Exit);
                //            bathTarget = GetLTarget(gameData, Location.Bathroom);
                //            armTarget = GetLTarget(gameData, Location.Armory);
                //            if (baseTarget != null)
                //            {
                //                return new GameMove(Location.Basement, GameAction.StabAttack, baseTarget);

                //            }
                //            else if (exitTarget != null)
                //            {
                //                return new GameMove(Location.Exit, GameAction.StabAttack, exitTarget);

                //            }
                //            else if (armTarget != null)
                //            {
                //                return new GameMove(Location.Armory, GameAction.StabAttack, armTarget);

                //            }
                //            else
                //            {
                //                return new GameMove(Location.Bathroom, GameAction.StabAttack, bathTarget);

                //            }
                //        }
                //    }
                //}
            }
        }
Beispiel #2
0
 public override GameMove GenerateMove(GameData gameData)
 {
     return(new GameMove(GameMove.GetRandomLocation(), GameAction.StabAttack, "", "My blade thirsts..."));
 }