Beispiel #1
0
        private void FixedUpdate()
        {
            Vector3 pos = transform.position;

            if (pos != _storedPosition)
            {
                ClientSend.EnemyPosition(pos);
                _storedPosition = pos;
            }

            Vector3 scale = transform.localScale;

            if (scale != _storedScale)
            {
                ClientSend.EnemyScale(scale);
                _storedScale = scale;
            }
        }
Beispiel #2
0
        private void FixedUpdate()
        {
            Vector3 pos = transform.position;

            if (pos != _storedPosition)
            {
                foreach (byte player in SessionManager.Instance.Players.Keys)
                {
                    ClientSend.EnemyPosition(player, pos, enemyId);
                }
                _storedPosition = pos;
            }

            Vector3 scale = transform.localScale;

            if (scale != _storedScale)
            {
                foreach (byte player in SessionManager.Instance.Players.Keys)
                {
                    ClientSend.EnemyScale(player, scale, enemyId);
                }
                _storedScale = scale;
            }
        }