Beispiel #1
0
        protected void UpdateBuilding()
        {
            // Current building UI
            UICurrentBuilding uiCurrentBuilding = CacheUISceneGameplay.uiCurrentBuilding;

            if (uiCurrentBuilding != null)
            {
                if (uiCurrentBuilding.IsVisible() && ActiveBuildingEntity == null)
                {
                    uiCurrentBuilding.Hide();
                }
            }

            // Construct building UI
            UIConstructBuilding uiConstructBuilding = CacheUISceneGameplay.uiConstructBuilding;

            if (uiConstructBuilding != null)
            {
                if (uiConstructBuilding.IsVisible() && CurrentBuildingEntity == null)
                {
                    uiConstructBuilding.Hide();
                }
                if (!uiConstructBuilding.IsVisible() && CurrentBuildingEntity != null)
                {
                    uiConstructBuilding.Show();
                }
            }

            if (CurrentBuildingEntity == null)
            {
                return;
            }

            bool isPointerOverUI = CacheUISceneGameplay != null && CacheUISceneGameplay.IsPointerOverUIObject();

            if (Input.GetMouseButton(0) && !isPointerOverUI)
            {
                mouseDownTime     = Time.unscaledTime;
                mouseDownPosition = Input.mousePosition;
                FindAndSetBuildingAreaFromMousePosition();
            }
        }
Beispiel #2
0
        protected void UpdateFollowTarget()
        {
            // Temp variables
            if (TryGetAttackingCharacter(out targetEnemy))
            {
                if (targetEnemy.IsDead())
                {
                    queueUsingSkill = null;
                    PlayerCharacterEntity.StopMove();
                    ClearTarget();
                    return;
                }

                // Find attack distance and fov, from weapon or skill
                float attackDistance = 0f;
                float attackFov      = 0f;
                if (!GetAttackDataOrUseNonAttackSkill(isLeftHandAttacking, out attackDistance, out attackFov))
                {
                    return;
                }

                float actDistance = attackDistance;
                actDistance -= actDistance * 0.1f;
                actDistance -= StoppingDistance;
                if (FindTarget(targetEnemy.gameObject, actDistance, gameInstance.characterLayer.Mask))
                {
                    // Stop movement to attack
                    PlayerCharacterEntity.StopMove();
                    // Turn character to target
                    targetLookDirection = (targetEnemy.CacheTransform.position - PlayerCharacterEntity.CacheTransform.position).normalized;
                    if (PlayerCharacterEntity.IsPositionInFov(attackFov, targetEnemy.CacheTransform.position))
                    {
                        // If has queue using skill, attack by the skill
                        if (queueUsingSkill.HasValue &&
                            RequestUsePendingSkill(isLeftHandAttacking, targetEnemy.OpponentAimTransform.position))
                        {
                            isLeftHandAttacking = !isLeftHandAttacking;
                        }
                        else if (PlayerCharacterEntity.RequestAttack(isLeftHandAttacking, targetEnemy.OpponentAimTransform.position))
                        {
                            isLeftHandAttacking = !isLeftHandAttacking;
                        }
                    }
                }
                else
                {
                    UpdateTargetEntityPosition(targetEnemy);
                }
            }
            else if (PlayerCharacterEntity.TryGetTargetEntity(out targetPlayer))
            {
                if (targetPlayer.IsDead())
                {
                    queueUsingSkill = null;
                    PlayerCharacterEntity.StopMove();
                    ClearTarget();
                    return;
                }
                float actDistance = gameInstance.conversationDistance - StoppingDistance;
                if (Vector3.Distance(CharacterTransform.position, targetPlayer.CacheTransform.position) <= actDistance)
                {
                    PlayerCharacterEntity.StopMove();
                    // TODO: do something
                }
                else
                {
                    UpdateTargetEntityPosition(targetPlayer);
                }
            }
            else if (PlayerCharacterEntity.TryGetTargetEntity(out targetMonster))
            {
                if (targetMonster.IsDead())
                {
                    queueUsingSkill = null;
                    PlayerCharacterEntity.StopMove();
                    ClearTarget();
                    return;
                }
                float actDistance = gameInstance.conversationDistance - StoppingDistance;
                if (Vector3.Distance(CharacterTransform.position, targetMonster.CacheTransform.position) <= actDistance)
                {
                    PlayerCharacterEntity.StopMove();
                    // TODO: do something
                }
                else
                {
                    UpdateTargetEntityPosition(targetMonster);
                }
            }
            else if (PlayerCharacterEntity.TryGetTargetEntity(out targetNpc))
            {
                float actDistance = gameInstance.conversationDistance - StoppingDistance;
                if (Vector3.Distance(CharacterTransform.position, targetNpc.CacheTransform.position) <= actDistance)
                {
                    if (lastNpcObjectId != targetNpc.ObjectId)
                    {
                        PlayerCharacterEntity.RequestNpcActivate(targetNpc.ObjectId);
                        lastNpcObjectId = targetNpc.ObjectId;
                    }
                    PlayerCharacterEntity.StopMove();
                }
                else
                {
                    UpdateTargetEntityPosition(targetNpc);
                }
            }
            else if (PlayerCharacterEntity.TryGetTargetEntity(out targetItemDrop))
            {
                float actDistance = gameInstance.pickUpItemDistance - StoppingDistance;
                if (Vector3.Distance(CharacterTransform.position, targetItemDrop.CacheTransform.position) <= actDistance)
                {
                    PlayerCharacterEntity.RequestPickupItem(targetItemDrop.ObjectId);
                    PlayerCharacterEntity.StopMove();
                    ClearTarget();
                }
                else
                {
                    UpdateTargetEntityPosition(targetItemDrop);
                }
            }
            else if (PlayerCharacterEntity.TryGetTargetEntity(out targetBuilding))
            {
                UICurrentBuilding uiCurrentBuilding = null;
                if (CacheUISceneGameplay != null)
                {
                    uiCurrentBuilding = CacheUISceneGameplay.uiCurrentBuilding;
                }
                float actDistance = gameInstance.conversationDistance - StoppingDistance;
                if (Vector3.Distance(CharacterTransform.position, targetBuilding.CacheTransform.position) <= actDistance)
                {
                    PlayerCharacterEntity.StopMove();
                    if (IsEditingBuilding)
                    {
                        // If it's build mode, show destroy menu
                        if (uiCurrentBuilding != null && !uiCurrentBuilding.IsVisible())
                        {
                            uiCurrentBuilding.Show();
                        }
                    }
                    else
                    {
                        // If it's not build mode, try to activate it
                        ActivateBuilding(targetBuilding);
                        ClearTarget();
                    }
                }
                else
                {
                    UpdateTargetEntityPosition(targetBuilding);
                    if (uiCurrentBuilding != null && uiCurrentBuilding.IsVisible())
                    {
                        uiCurrentBuilding.Hide();
                    }
                }
            }
            else if (PlayerCharacterEntity.TryGetTargetEntity(out targetHarvestable))
            {
                if (targetHarvestable.IsDead())
                {
                    queueUsingSkill = null;
                    PlayerCharacterEntity.StopMove();
                    ClearTarget();
                    return;
                }

                float attackDistance = 0f;
                float attackFov      = 0f;
                if (!GetAttackDataOrUseNonAttackSkill(isLeftHandAttacking, out attackDistance, out attackFov))
                {
                    return;
                }
                float actDistance = attackDistance;
                actDistance -= actDistance * 0.1f;
                actDistance -= StoppingDistance;
                if (FindTarget(targetHarvestable.gameObject, actDistance, gameInstance.harvestableLayer.Mask))
                {
                    // Stop movement to attack
                    PlayerCharacterEntity.StopMove();
                    // Turn character to target
                    targetLookDirection = (targetHarvestable.CacheTransform.position - PlayerCharacterEntity.CacheTransform.position).normalized;
                    if (PlayerCharacterEntity.IsPositionInFov(attackFov, targetHarvestable.CacheTransform.position))
                    {
                        if (PlayerCharacterEntity.RequestAttack(isLeftHandAttacking, targetHarvestable.OpponentAimTransform.position))
                        {
                            isLeftHandAttacking = !isLeftHandAttacking;
                        }
                    }
                }
                else
                {
                    UpdateTargetEntityPosition(targetHarvestable);
                }
            }
        }