public void UpdateData(ICharacterData character) { this.character = character; int selectedIdx = CacheItemSelectionManager.SelectedUI != null?CacheItemSelectionManager.IndexOf(CacheItemSelectionManager.SelectedUI) : -1; CacheItemSelectionManager.DeselectSelectedUI(); CacheItemSelectionManager.Clear(); if (character == null) { CacheItemList.HideAll(); return; } IList <CharacterItem> nonEquipItems = character.NonEquipItems; IList <CharacterItem> filteredItems = new List <CharacterItem>(); List <int> filterIndexes = new List <int>(); // Filter items to show by specific item types int counter = 0; foreach (CharacterItem nonEquipItem in nonEquipItems) { if (nonEquipItem.GetItem() == null) { continue; } if (string.IsNullOrEmpty(nonEquipItem.GetItem().category) || filterCategories == null || filterCategories.Count == 0 || filterCategories.Contains(nonEquipItem.GetItem().category)) { if (filterItemTypes == null || filterItemTypes.Count == 0 || filterItemTypes.Contains(nonEquipItem.GetItem().itemType)) { filteredItems.Add(nonEquipItem); filterIndexes.Add(counter); } } ++counter; } CacheItemList.Generate(filteredItems, (index, characterItem, ui) => { UICharacterItem uiCharacterItem = ui.GetComponent <UICharacterItem>(); uiCharacterItem.Setup(new CharacterItemTuple(characterItem, characterItem.level, InventoryType.NonEquipItems), this.character, filterIndexes[index]); uiCharacterItem.Show(); UICharacterItemDragHandler dragHandler = uiCharacterItem.GetComponentInChildren <UICharacterItemDragHandler>(); if (dragHandler != null) { dragHandler.SetupForNonEquipItems(uiCharacterItem); } CacheItemSelectionManager.Add(uiCharacterItem); if (selectedIdx == index) { uiCharacterItem.OnClickSelect(); } }); }
public void UpdateData() { if (storageType == StorageType.None) { return; } int selectedIdx = CacheCharacterItemSelectionManager.SelectedUI != null?CacheCharacterItemSelectionManager.IndexOf(CacheCharacterItemSelectionManager.SelectedUI) : -1; CacheCharacterItemSelectionManager.DeselectSelectedUI(); CacheCharacterItemSelectionManager.Clear(); totalWeight = 0; usedSlots = 0; IList <CharacterItem> characterItems = BasePlayerCharacterController.OwningCharacter.StorageItems; CacheCharacterItemList.Generate(characterItems, (index, characterItem, ui) => { UICharacterItem uiCharacterItem = ui.GetComponent <UICharacterItem>(); uiCharacterItem.Setup(new CharacterItemTuple(characterItem, characterItem.level, InventoryType.StorageItems), BasePlayerCharacterController.OwningCharacter, index); uiCharacterItem.Show(); if (characterItem.NotEmptySlot()) { totalWeight += characterItem.GetItem().weight *characterItem.amount; usedSlots++; } UICharacterItemDragHandler dragHandler = uiCharacterItem.GetComponentInChildren <UICharacterItemDragHandler>(); if (dragHandler != null) { dragHandler.SetupForStorageItems(uiCharacterItem); } CacheCharacterItemSelectionManager.Add(uiCharacterItem); if (selectedIdx == index) { uiCharacterItem.OnClickSelect(); } }); }
protected override void UpdateData() { CharacterHotkey characterHotkey = Data; Skill skill = characterHotkey.GetSkill(); Item item = characterHotkey.GetItem(); BasePlayerCharacterEntity owningCharacter = BasePlayerCharacterController.OwningCharacter; if (uiCharacterSkill == null && uiCharacterHotkeys != null && uiCharacterHotkeys.uiCharacterSkillPrefab != null) { uiCharacterSkill = Instantiate(uiCharacterHotkeys.uiCharacterSkillPrefab, transform); GenericUtils.SetAndStretchToParentSize(uiCharacterSkill.transform as RectTransform, transform as RectTransform); uiCharacterSkill.transform.SetAsFirstSibling(); } if (uiCharacterItem == null && uiCharacterHotkeys != null && uiCharacterHotkeys.uiCharacterItemPrefab != null) { uiCharacterItem = Instantiate(uiCharacterHotkeys.uiCharacterItemPrefab, transform); GenericUtils.SetAndStretchToParentSize(uiCharacterItem.transform as RectTransform, transform as RectTransform); uiCharacterItem.transform.SetAsFirstSibling(); } if (uiCharacterSkill != null) { if (skill == null) { uiCharacterSkill.Hide(); } else { Dictionary <Skill, short> allSkills = owningCharacter.GetSkills(); short skillLevel = 0; if (allSkills.TryGetValue(characterHotkey.GetSkill(), out skillLevel)) { int index = owningCharacter.IndexOfSkill(characterHotkey.dataId); CharacterSkill characterSkill = index >= 0 ? owningCharacter.Skills[index] : CharacterSkill.Create(characterHotkey.GetSkill(), skillLevel); uiCharacterSkill.Setup(new CharacterSkillTuple(characterSkill, skillLevel), owningCharacter, index); uiCharacterSkill.Show(); UICharacterSkillDragHandler dragHandler = uiCharacterSkill.GetComponentInChildren <UICharacterSkillDragHandler>(); if (dragHandler != null) { dragHandler.SetupForHotkey(this); } } else { uiCharacterSkill.Hide(); } } } if (uiCharacterItem != null) { if (item == null) { uiCharacterItem.Hide(); } else { int index = owningCharacter.IndexOfNonEquipItem(characterHotkey.dataId); if (index >= 0 && index < owningCharacter.NonEquipItems.Count) { CharacterItem characterItem = owningCharacter.NonEquipItems[index]; uiCharacterItem.Setup(new CharacterItemTuple(characterItem, characterItem.level, InventoryType.NonEquipItems), owningCharacter, index); uiCharacterItem.Show(); UICharacterItemDragHandler dragHandler = uiCharacterItem.GetComponentInChildren <UICharacterItemDragHandler>(); if (dragHandler != null) { dragHandler.SetupForHotkey(this); } } else { uiCharacterItem.Hide(); } } } }