GetExample2() public static method

public static GetExample2 ( ) : IGeometry
return IGeometry
Beispiel #1
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        private void vector3D2Button_Click(object sender, EventArgs e)
        {
            IGeometry geometry = Vector3DExamples.GetExample2();

            DrawUtilities.DrawMultiPatch(_multiPatchGraphicsContainer3D, geometry);
            DrawUtilities.DrawOutline(_outlineGraphicsContainer3D, geometry);

            axSceneControl.SceneGraph.RefreshViewers();
        }
Beispiel #2
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        private static void DrawEnd(IGraphicsContainer3D endGraphicsContainer3D, IPoint endPoint, IVector3D axisOfRotationVector3D, double degreesOfRotation, IColor endColor, double endRadius)
        {
            IGeometry endGeometry = Vector3DExamples.GetExample2();

            ITransform3D transform3D = endGeometry as ITransform3D;

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            transform3D.Scale3D(originPoint, endRadius, endRadius, 2 * endRadius);

            if (degreesOfRotation != 0)
            {
                double angleOfRotationInRadians = GeometryUtilities.GetRadians(degreesOfRotation);

                transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);
            }

            transform3D.Move3D(endPoint.X - originPoint.X, endPoint.Y - originPoint.Y, endPoint.Z - originPoint.Z);

            GraphicsLayer3DUtilities.AddMultiPatchToGraphicsLayer3D(endGraphicsContainer3D, endGeometry, endColor);
        }
Beispiel #3
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        public static IGeometry GetExample1()
        {
            //Composite: Multiple, Disjoint Geometries Contained Within A Single MultiPatch

            IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass();

            IMultiPatch multiPatch = multiPatchGeometryCollection as IMultiPatch;

            //Vector3D Example 2

            IGeometry vector3DExample2Geometry = Vector3DExamples.GetExample2();

            ITransform3D vector3DExample2Transform3D = vector3DExample2Geometry as ITransform3D;

            vector3DExample2Transform3D.Move3D(5, 5, 0);

            IGeometryCollection vector3DExample2GeometryCollection = vector3DExample2Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample2GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample2GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            //Vector3D Example 3

            IGeometry vector3DExample3Geometry = Vector3DExamples.GetExample3();

            ITransform3D vector3DExample3Transform3D = vector3DExample3Geometry as ITransform3D;

            vector3DExample3Transform3D.Move3D(5, -5, 0);

            IGeometryCollection vector3DExample3GeometryCollection = vector3DExample3Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample3GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample3GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            //Vector3D Example 4

            IGeometry vector3DExample4Geometry = Vector3DExamples.GetExample4();

            ITransform3D vector3DExample4Transform3D = vector3DExample4Geometry as ITransform3D;

            vector3DExample4Transform3D.Move3D(-5, -5, 0);

            IGeometryCollection vector3DExample4GeometryCollection = vector3DExample4Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample4GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample4GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            //Vector3D Example 5

            IGeometry vector3DExample5Geometry = Vector3DExamples.GetExample5();

            ITransform3D vector3DExample5Transform3D = vector3DExample5Geometry as ITransform3D;

            vector3DExample5Transform3D.Move3D(-5, 5, 0);

            IGeometryCollection vector3DExample5GeometryCollection = vector3DExample5Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample5GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample5GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            return(multiPatchGeometryCollection as IGeometry);
        }