Beispiel #1
0
        public override bool Execute(IEnumerable <string> arguments)
        {
            if (arguments.Count() != 1)
            {
                return(false);
            }

            MulTUNG.Connect(new IPEndPoint(IPAddress.Parse(arguments.FirstOrDefault() ?? "127.0.0.1"), Constants.Port));

            return(true);
        }
Beispiel #2
0
        public void Connect(IPEndPoint endPoint)
        {
            DisconnectReason = null;

            NetPeerConfiguration config = new NetPeerConfiguration("MulTUNG");

            Client = new NetClient(config);
            Client.Start();

            var approval = Client.CreateMessage();

            approval.Write(MulTUNG.Version.ToString());
            approval.Write(Username);

            var conn = Client.Connect(endPoint, approval);

            ThreadPool.QueueUserWorkItem(o =>
            {
                var c       = o as NetConnection;
                int elapsed = 0;

                while (true)
                {
                    Thread.Sleep(50);
                    elapsed += 50;

                    if ((c.Status != NetConnectionStatus.Connected && elapsed >= Constants.WaitForConnection) || DisconnectReason != null)
                    {
                        Network.IsClient = false;

                        string status = MulTUNG.Status = "Couldn't connect to remote server." + (DisconnectReason != null ? " Check the console for more details." : "");

                        IGConsole.Error("Couldn't connect to remote server: " + DisconnectReason);

                        Thread.Sleep(3000);

                        MulTUNG.ShowMainMenuCanvases();
                        MulTUNG.ShowStatusWindow = false;
                        MulTUNG.Status           = "";

                        break;
                    }
                    else if (c.Status == NetConnectionStatus.Connected)
                    {
                        Network.IsClient = true;

                        MulTUNG.SynchronizationContext.Send(_ =>
                        {
                            SaveManager.SaveName = MulTUNG.ForbiddenSaveName;
                            World.DeleteSave();

                            SceneManager.LoadScene("gameplay");
                            EverythingHider.HideEverything();
                        }, null);

                        while (ModUtilities.IsOnMainMenu)
                        {
                            Thread.Sleep(500);
                        }

                        Thread.Sleep(1000);

                        IsInGameplay = true;
                        EnterEvent.Set();

                        InitWorld();

                        break;
                    }
                }
            }, conn);

            ThreadPool.QueueUserWorkItem(_ =>
            {
                NetIncomingMessage msg;

                while (Client.Status == NetPeerStatus.Running)
                {
                    msg = Client.WaitMessage(int.MaxValue);

                    if (msg == null)
                    {
                        continue;
                    }

                    switch (msg.MessageType)
                    {
                    case NetIncomingMessageType.Data:
                        var packet = PacketDeserializer.DeserializePacket(new MessagePacketReader(msg));

                        if (Network.ProcessPacket(packet, this.PlayerID))
                        {
                            PacketLog.LogReceive(packet);
                        }

                        break;

                    case NetIncomingMessageType.StatusChanged:
                        var status = (NetConnectionStatus)msg.ReadByte();
                        Log.WriteLine("Status: " + status);

                        if (status == NetConnectionStatus.Disconnected)
                        {
                            string reason = msg.ReadString();

                            if (!string.IsNullOrEmpty(reason))
                            {
                                DisconnectReason = reason;
                            }

                            Disconnect();
                        }

                        LastStatus = Client.ConnectionStatus;
                        break;
                    }

                    Client.Recycle(msg);
                }
            });
        }
Beispiel #3
0
        public override bool Execute(IEnumerable <string> arguments)
        {
            MulTUNG.DumpNetobjs();

            return(true);
        }