Beispiel #1
0
        private void infos()
        {
            bool flag = this.icon_obj.transform.childCount > 0;

            if (flag)
            {
                for (int i = 0; i < this.icon_obj.transform.childCount; i++)
                {
                    UnityEngine.Object.Destroy(this.icon_obj.transform.GetChild(i).gameObject);
                }
            }
            GameObject gameObject = IconImageMgr.getInstance().createA3ItemIcon(this.itemdata, false, -1, 1f, false);

            gameObject.transform.FindChild("iconborder/ismark").gameObject.SetActive(false);
            gameObject.transform.SetParent(this.icon_obj.transform);
            gameObject.GetComponent <RectTransform>().localPosition = new Vector3(0f, 0f, 0f);
            this.name_txt.text = ModelBase <a3_BagModel> .getInstance().getRunestoneDataByid((int)this.itemdata.tpid).item_name;

            Dictionary <int, int> runeston_att = this.itemdata.runestonedata.runeston_att;

            foreach (int current in runeston_att.Keys)
            {
                GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.image);
                gameObject2.SetActive(true);
                gameObject2.transform.SetParent(this.contain.transform);
                gameObject2.GetComponent <Text>().text = Globle.getAttrNameById(current) + ":" + runeston_att[current];
            }
            RectTransform component  = this.contain.GetComponent <RectTransform>();
            RectTransform component2 = this.image.GetComponent <RectTransform>();

            component.sizeDelta = new Vector2(component.sizeDelta.x, component2.sizeDelta.y * (float)runeston_att.Count);
            this.nomask.SetActive(!this.itemdata.ismark);
            this.mask.SetActive(this.itemdata.ismark);
        }
Beispiel #2
0
        void infos()
        {
            if (icon_obj.transform.childCount > 0)
            {
                for (int i = 0; i < icon_obj.transform.childCount; i++)
                {
                    Destroy(icon_obj.transform.GetChild(i).gameObject);
                }
            }

            GameObject icon = IconImageMgr.getInstance().createA3ItemIcon(itemdata, false, -1, 1);

            icon.transform.FindChild("iconborder/ismark").gameObject.SetActive(false);
            icon.transform.SetParent(icon_obj.transform);
            icon.GetComponent <RectTransform>().localPosition = new Vector3(0, 0, 0);

            name_txt.text = a3_BagModel.getInstance().getRunestoneDataByid((int)itemdata.tpid).item_name;
            Dictionary <int, int> dic = itemdata.runestonedata.runeston_att;

            foreach (int i in dic.Keys)
            {
                GameObject image_clone = GameObject.Instantiate(image) as GameObject;
                image_clone.SetActive(true);
                image_clone.transform.SetParent(contain.transform);
                image_clone.GetComponent <Text>().text = Globle.getAttrNameById(i) + ":" + dic[i];
            }
            RectTransform tsm = contain.GetComponent <RectTransform>();
            RectTransform ts  = image.GetComponent <RectTransform>();

            tsm.sizeDelta = new Vector2(tsm.sizeDelta.x, ts.sizeDelta.y * dic.Count);

            nomask.SetActive(itemdata.ismark ? false : true);
            mask.SetActive(itemdata.ismark ? true : false);
        }
        private void OnAttChange()
        {
            Transform grid = getComponentByPath <Transform>("att/grid");

            for (int i = 0; i < grid.childCount; i++)
            {
                Object.Destroy(grid.GetChild(i).gameObject);
            }

            SXML next = petmodel.NextLevelConf();
            var  etor = currentLevel.m_dAtttr.GetEnumerator();

            while (etor.MoveNext())
            {
                if (Globle.AttNameIDDic.ContainsKey(etor.Current.Key))
                {
                    if (etor.Current.Key == "mp_suck")
                    {
                        continue;
                    }
                    GameObject go = Object.Instantiate(prefab) as GameObject;
                    if (go == null)
                    {
                        return;
                    }

                    go.SetActive(true);
                    Transform trans = go.transform;
                    int       id    = Globle.AttNameIDDic[etor.Current.Key];
                    string    str   = etor.Current.Value.str;

                    if (id == 30 || id == 33)
                    {
                        str = (int.Parse(etor.Current.Value.str) / 10f) + "%";
                    }
                    trans.FindChild("name").GetComponent <Text>().text = Globle.getAttrNameById(id);
                    trans.FindChild("cur").GetComponent <Text>().text  = "+" + str;
                    Text text = trans.FindChild("next").GetComponent <Text>();

                    if (next != null)
                    {
                        if (id == 30 || id == 33)
                        {
                            text.text = "+" + (int.Parse(next.getString(etor.Current.Key)) / 10f) + "%";
                        }
                        else
                        {
                            text.text = "+" + next.getString(etor.Current.Key);
                        }
                    }
                    else
                    {
                        text.text = String.Empty;
                    }
                    trans.SetParent(grid, false);
                }
            }
        }
Beispiel #4
0
        public static string getAttrAddById(int id, int value, bool add = true)
        {
            string text = Globle.getAttrNameById(id);
            bool   flag = id == 19 || id == 20 || id == 17;

            if (flag)
            {
                add = false;
            }
            bool flag2 = id == 16;

            if (flag2)
            {
                text = text + ":" + value;
            }
            else
            {
                bool flag3 = id == 17 || id == 19 || id == 20 || id == 24 || id == 25 || id == 29 || id == 30 || id == 31 || id == 32 || id == 33 || id == 35 || id == 36 || id == 37 || id == 39 || id == 40 || id == 17 || id == 41;
                if (flag3)
                {
                    bool flag4 = add;
                    if (flag4)
                    {
                        text = string.Concat(new object[]
                        {
                            text,
                            "+",
                            (float)value / 10f,
                            "%"
                        });
                    }
                    else
                    {
                        text = string.Concat(new object[]
                        {
                            text,
                            "-",
                            (float)value / 10f,
                            "%"
                        });
                    }
                }
                else
                {
                    bool flag5 = add;
                    if (flag5)
                    {
                        text = text + "+" + value;
                    }
                    else
                    {
                        text = text + "-" + value;
                    }
                }
            }
            return(text);
        }
        void setview()
        {
            for (int i = 0; i < con_info.childCount; i++)
            {
                Destroy(con_info.GetChild(i).gameObject);
            }
            int                   lvl     = a3_EquipModel.getInstance().getHonorPowlvl();
            SXML                  xml     = XMLMgr.instance.GetSXML("strength_of_honor");
            List <SXML>           list    = xml.GetNodeList("strength");
            List <SXML>           attlist = xml.GetNode("strength", "lv==" + lvl).GetNodeList("att");
            Dictionary <int, int> att     = new Dictionary <int, int>();

            foreach (SXML it_info in attlist)
            {
                if (att.ContainsKey(it_info.getInt("type")))
                {
                    att[it_info.getInt("type")] += it_info.getInt("value");
                }
                else
                {
                    att[it_info.getInt("type")] = it_info.getInt("value");
                }
            }
            Dictionary <int, int> att_old = new Dictionary <int, int>();

            if (lvl > 1)
            {
                List <SXML> attlist1 = xml.GetNode("strength", "lv==" + (lvl - 1)).GetNodeList("att");
                foreach (SXML it_info in attlist1)
                {
                    if (att_old.ContainsKey(it_info.getInt("type")))
                    {
                        att_old[it_info.getInt("type")] += it_info.getInt("value");
                    }
                    else
                    {
                        att_old[it_info.getInt("type")] = it_info.getInt("value");
                    }
                }
            }
            foreach (int type in att.Keys)
            {
                GameObject info_clon = Instantiate(info_item) as GameObject;
                info_clon.SetActive(true);
                info_clon.transform.SetParent(con_info, false);
                info_clon.transform.FindChild("old").GetComponent <Text>().text = Globle.getAttrNameById(type) + " +" + att[type];
                if (att_old.ContainsKey(type))
                {
                    info_clon.transform.FindChild("new").GetComponent <Text>().text = "+" + (att[type] - att_old[type]);
                }
                else
                {
                    info_clon.transform.FindChild("new").GetComponent <Text>().text = "+" + (att[type] - 0);
                }
            }
        }
Beispiel #6
0
        private void GetAttr(int id, GameObject conatin, GameObject image)
        {
            this.deleteAttr(conatin, image);
            SXML        sXML     = XMLMgr.instance.GetSXML("achievement.title", "title_id==" + id);
            List <SXML> nodeList = sXML.GetNodeList("nature", "");

            for (int i = 0; i < nodeList.Count; i++)
            {
                GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(image);
                gameObject.SetActive(true);
                gameObject.transform.SetParent(conatin.transform, false);
                gameObject.transform.FindChild("Text").GetComponent <Text>().text = Globle.getAttrNameById(nodeList[i].getInt("att_type")) + ":" + nodeList[i].getInt("att_value");
            }
            this.refreshs(conatin, image);
        }
Beispiel #7
0
        public void refreshDashi()
        {
            GameObject    gameObject = base.transform.FindChild("view/item").gameObject;
            RectTransform component  = base.transform.FindChild("view/con").GetComponent <RectTransform>();
            bool          flag       = component.childCount > 0;

            if (flag)
            {
                for (int i = 0; i < component.childCount; i++)
                {
                    UnityEngine.Object.Destroy(component.GetChild(i).gameObject);
                }
            }
            SXML        sXML     = XMLMgr.instance.GetSXML("intensifymaster.level", "lvl==" + ModelBase <PlayerModel> .getInstance().up_lvl);
            List <SXML> nodeList = sXML.GetNodeList("intensify", "");

            foreach (SXML current in nodeList)
            {
                GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(gameObject);
                Text       component2  = gameObject2.transform.FindChild("qh_lvl/Text").GetComponent <Text>();
                component2.text = "+" + current.getInt("qh");
                List <SXML>   nodeList2   = current.GetNodeList("att", "");
                GameObject    gameObject3 = gameObject2.transform.FindChild("scrollview/info_item").gameObject;
                RectTransform component3  = gameObject2.transform.FindChild("scrollview/con").GetComponent <RectTransform>();
                foreach (SXML current2 in nodeList2)
                {
                    GameObject gameObject4 = UnityEngine.Object.Instantiate <GameObject>(gameObject3);
                    Text       component4  = gameObject4.transform.FindChild("Text").GetComponent <Text>();
                    component4.text = "+" + current2.getInt("value") + Globle.getAttrNameById(current2.getInt("type"));
                    gameObject4.SetActive(true);
                    gameObject4.transform.SetParent(component3, false);
                }
                gameObject2.SetActive(true);
                gameObject2.transform.SetParent(component, false);
            }
            float   x         = gameObject.transform.GetComponent <RectTransform>().sizeDelta.x;
            float   x2        = component.GetComponent <GridLayoutGroup>().spacing.x;
            Vector2 sizeDelta = new Vector2((float)nodeList.Count * (x + x2), component.sizeDelta.x);

            component.sizeDelta = sizeDelta;
        }
Beispiel #8
0
        public void initLianjie()
        {
            GameObject gameObject = base.transform.FindChild("view/item").gameObject;
            bool       flag       = this.con.childCount > 0;

            if (flag)
            {
                for (int i = 0; i < this.con.childCount; i++)
                {
                    UnityEngine.Object.Destroy(this.con.GetChild(i).gameObject);
                }
            }
            SXML        sXML     = XMLMgr.instance.GetSXML("activate_fun.activate_num", "");
            List <SXML> nodeList = sXML.GetNodeList("num", "");

            foreach (SXML current in nodeList)
            {
                GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(gameObject);
                Text       component   = gameObject2.transform.FindChild("count").GetComponent <Text>();
                component.text = current.getInt("cout").ToString();
                List <SXML>   nodeList2   = current.GetNodeList("type", "");
                GameObject    gameObject3 = gameObject2.transform.FindChild("scrollview/info_item").gameObject;
                RectTransform component2  = gameObject2.transform.FindChild("scrollview/con").GetComponent <RectTransform>();
                foreach (SXML current2 in nodeList2)
                {
                    GameObject gameObject4 = UnityEngine.Object.Instantiate <GameObject>(gameObject3);
                    Text       component3  = gameObject4.transform.FindChild("Text").GetComponent <Text>();
                    component3.text = Globle.getAttrNameById(current2.getInt("att_type")) + "+" + current2.getInt("att_value");
                    gameObject4.SetActive(true);
                    gameObject4.transform.SetParent(component2, false);
                }
                gameObject2.SetActive(true);
                gameObject2.transform.SetParent(this.con, false);
                this.tipObj[current.getInt("cout")] = gameObject2;
            }
            float   x         = gameObject.transform.GetComponent <RectTransform>().sizeDelta.x;
            float   x2        = this.con.GetComponent <GridLayoutGroup>().spacing.x;
            Vector2 sizeDelta = new Vector2((float)nodeList.Count * (x + x2), this.con.sizeDelta.x);

            this.con.sizeDelta = sizeDelta;
        }
        public void initLianjie()
        {
            GameObject item = transform.FindChild("view/item").gameObject;

            if (con.childCount > 0)
            {
                for (int i = 0; i < con.childCount; i++)
                {
                    Destroy(con.GetChild(i).gameObject);
                }
            }
            SXML        dSXML   = XMLMgr.instance.GetSXML("activate_fun.activate_num");
            List <SXML> LHcount = dSXML.GetNodeList("num");

            foreach (SXML it in LHcount)
            {
                GameObject clon   = Instantiate(item) as GameObject;
                Text       qh_lvl = clon.transform.FindChild("count").GetComponent <Text>();
                qh_lvl.text = it.getInt("cout").ToString();
                List <SXML>   info      = it.GetNodeList("type");
                GameObject    info_item = clon.transform.FindChild("scrollview/info_item").gameObject;
                RectTransform con_info  = clon.transform.FindChild("scrollview/con").GetComponent <RectTransform>();
                foreach (SXML it_info in info)
                {
                    GameObject info_clon = Instantiate(info_item) as GameObject;
                    Text       info_text = info_clon.transform.FindChild("Text").GetComponent <Text>();
                    info_text.text = Globle.getAttrNameById(it_info.getInt("att_type")) + "+" + it_info.getInt("att_value");
                    info_clon.SetActive(true);
                    info_clon.transform.SetParent(con_info, false);
                }
                clon.SetActive(true);
                clon.transform.SetParent(con, false);
                tipObj[it.getInt("cout")] = clon;
            }
            float   childSizeX = item.transform.GetComponent <RectTransform>().sizeDelta.x;
            float   spacing    = con.GetComponent <GridLayoutGroup>().spacing.x;
            Vector2 newSize    = new Vector2(LHcount.Count * (childSizeX + spacing), con.sizeDelta.x);

            con.sizeDelta = newSize;
        }
        public void refreshDashi()
        {
            GameObject    item = transform.FindChild("view/item").gameObject;
            RectTransform con  = transform.FindChild("view/con").GetComponent <RectTransform>();

            if (con.childCount > 0)
            {
                for (int i = 0; i < con.childCount; i++)
                {
                    Destroy(con.GetChild(i).gameObject);
                }
            }
            SXML        dSXML = XMLMgr.instance.GetSXML("intensifymaster.level", "lvl==" + PlayerModel.getInstance().up_lvl);
            List <SXML> DSlvl = dSXML.GetNodeList("intensify");

            foreach (SXML it in DSlvl)
            {
                GameObject clon   = Instantiate(item) as GameObject;
                Text       qh_lvl = clon.transform.FindChild("qh_lvl/Text").GetComponent <Text>();
                qh_lvl.text = "+" + it.getInt("qh");
                List <SXML>   info      = it.GetNodeList("att");
                GameObject    info_item = clon.transform.FindChild("scrollview/info_item").gameObject;
                RectTransform con_info  = clon.transform.FindChild("scrollview/con").GetComponent <RectTransform>();
                foreach (SXML it_info in info)
                {
                    GameObject info_clon = Instantiate(info_item) as GameObject;
                    Text       info_text = info_clon.transform.FindChild("Text").GetComponent <Text>();
                    info_text.text = "+" + it_info.getInt("value") + Globle.getAttrNameById(it_info.getInt("type"));
                    info_clon.SetActive(true);
                    info_clon.transform.SetParent(con_info, false);
                }
                clon.SetActive(true);
                clon.transform.SetParent(con, false);
            }
            float   childSizeX = item.transform.GetComponent <RectTransform>().sizeDelta.x;
            float   spacing    = con.GetComponent <GridLayoutGroup>().spacing.x;
            Vector2 newSize    = new Vector2(DSlvl.Count * (childSizeX + spacing), con.sizeDelta.x);

            con.sizeDelta = newSize;
        }
Beispiel #11
0
        private void OnAttChange()
        {
            Transform componentByPath = base.getComponentByPath <Transform>("att/grid");

            for (int i = 0; i < componentByPath.childCount; i++)
            {
                UnityEngine.Object.Destroy(componentByPath.GetChild(i).gameObject);
            }
            SXML sXML = this.petmodel.NextLevelConf();

            Dictionary <string, SXMLAttr> .Enumerator enumerator = this.currentLevel.m_dAtttr.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Dictionary <string, int>        arg_70_0 = Globle.AttNameIDDic;
                KeyValuePair <string, SXMLAttr> current  = enumerator.Current;
                bool flag = arg_70_0.ContainsKey(current.Key);
                if (flag)
                {
                    current = enumerator.Current;
                    bool flag2 = current.Key == "mp_suck";
                    if (!flag2)
                    {
                        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.prefab);
                        bool       flag3      = gameObject == null;
                        if (flag3)
                        {
                            break;
                        }
                        gameObject.SetActive(true);
                        Transform transform = gameObject.transform;
                        Dictionary <string, int> arg_EC_0 = Globle.AttNameIDDic;
                        current = enumerator.Current;
                        int num = arg_EC_0[current.Key];
                        current = enumerator.Current;
                        string str   = current.Value.str;
                        bool   flag4 = num == 30 || num == 33;
                        if (flag4)
                        {
                            current = enumerator.Current;
                            str     = (float)int.Parse(current.Value.str) / 10f + "%";
                        }
                        transform.FindChild("name").GetComponent <Text>().text = Globle.getAttrNameById(num);
                        transform.FindChild("cur").GetComponent <Text>().text  = "+" + str;
                        Text component = transform.FindChild("next").GetComponent <Text>();
                        bool flag5     = sXML != null;
                        if (flag5)
                        {
                            bool flag6 = num == 30 || num == 33;
                            if (flag6)
                            {
                                Text   arg_203_0 = component;
                                object arg_1FE_0 = "+";
                                SXML   arg_1E3_0 = sXML;
                                current        = enumerator.Current;
                                arg_203_0.text = arg_1FE_0 + (float)int.Parse(arg_1E3_0.getString(current.Key)) / 10f + "%";
                            }
                            else
                            {
                                Text   arg_22F_0 = component;
                                string arg_22A_0 = "+";
                                SXML   arg_225_0 = sXML;
                                current        = enumerator.Current;
                                arg_22F_0.text = arg_22A_0 + arg_225_0.getString(current.Key);
                            }
                        }
                        else
                        {
                            component.text = string.Empty;
                        }
                        transform.SetParent(componentByPath, false);
                    }
                }
            }
        }
Beispiel #12
0
        void setInfo(int type)
        {
            if (!A3_SummonModel.getInstance().GetSummons().ContainsKey(CurSummonID))
            {
                return;
            }
            a3_BagItemData data     = A3_SummonModel.getInstance().GetSummons()[CurSummonID];
            Transform      sum_icon = tranObj.transform.FindChild("icon");

            for (int i = 0; i < sum_icon.childCount; i++)
            {
                GameObject.Destroy(sum_icon.GetChild(i).gameObject);
            }
            GameObject icon_sum = IconImageMgr.getInstance().createA3ItemIcon(data.confdata);

            icon_sum.transform.SetParent(sum_icon, false);
            //setAvator();
            if (!soulObj.ContainsKey(type))
            {
                return;
            }
            soulObj[type].transform.FindChild("lvl").GetComponent <Text>().text = data.summondata.shouhun[type].lvl.ToString();
            SXML        Soulxml   = sumXml.GetNode("mon_soul", "soul_id==" + type);
            int         itemid    = Soulxml.getInt("item_id");
            a3_ItemData item_data = a3_BagModel.getInstance().getItemDataById((uint)itemid);
            int         itemcount = a3_BagModel.getInstance().getItemNumByTpid((uint)itemid);

            tranObj.transform.FindChild("info/todo/num").GetComponent <Text>().text  = itemcount.ToString();
            tranObj.transform.FindChild("info/todo/name").GetComponent <Text>().text = item_data.item_name;
            tranObj.transform.FindChild("info/todo/desc").GetComponent <Text>().text = item_data.desc;
            tranObj.transform.FindChild("info/lv").GetComponent <Text>().text        = data.summondata.shouhun[type].lvl.ToString();
            tranObj.transform.FindChild("info/name").GetComponent <Text>().text      = Soulxml.getString("name");
            Transform itencon = tranObj.transform.FindChild("info/todo/icon");

            for (int i = 0; i < itencon.childCount; i++)
            {
                GameObject.Destroy(itencon.GetChild(i).gameObject);
            }
            a3_ItemData itemdata = a3_BagModel.getInstance().getItemDataById((uint)itemid);
            GameObject  icon     = IconImageMgr.getInstance().createA3ItemIcon(itemdata);

            icon.SetActive(true);
            icon.transform.SetParent(itencon, false);
            new BaseButton(icon.transform).onClick = (GameObject go) =>
            {
                ArrayList arr = new ArrayList();
                arr.Add((uint)itemid);
                arr.Add(1);
                InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_MINITIP, arr);
            };
            SXML        attXml  = Soulxml.GetNode("att", "lvl==" + data.summondata.shouhun[type].lvl);
            List <SXML> attType = attXml.GetNodeList("value");

            if (attType.Count > 1)
            {
                tranObj.transform.FindChild("info/att").GetComponent <Text>().text = ContMgr.getCont("a3_equiptip_gjl") + ": " + attType[0].getInt("att") + " - " + attType[1].getInt("att");
            }
            else
            {
                tranObj.transform.FindChild("info/att").GetComponent <Text>().text = Globle.getAttrNameById(attType[0].getInt("type")) + ": " + attType[0].getInt("att");
            }
            SXML NextAtt = Soulxml.GetNode("att", "lvl==" + (data.summondata.shouhun[type].lvl + 1));

            if (NextAtt != null)
            {
                List <SXML> _attType = NextAtt.GetNodeList("value");
                tranObj.transform.FindChild("info/nextatt").gameObject.SetActive(true);
                if (_attType.Count > 1)
                {
                    tranObj.transform.FindChild("info/nextatt").GetComponent <Text>().text = ContMgr.getCont("a3_equiptip_gjl") + ": " + _attType[0].getInt("att") + " - " + _attType[1].getInt("att");
                }
                else
                {
                    tranObj.transform.FindChild("info/nextatt").GetComponent <Text>().text = Globle.getAttrNameById(_attType[0].getInt("type")) + ": " + _attType[0].getInt("att");
                }

                int maxexp = sumXml.GetNode("mon_soul_exp", "lvl==" + (data.summondata.shouhun[type].lvl + 1)).getInt("need_exp");

                tranObj.transform.FindChild("info/jindu/slider").GetComponent <Image>().fillAmount = (float)data.summondata.shouhun[type].exp / maxexp;
                tranObj.transform.FindChild("info/jindu/text").GetComponent <Text>().text          = data.summondata.shouhun[type].exp + "/" + maxexp;
            }
            else
            {
                tranObj.transform.FindChild("info/jindu/slider").GetComponent <Image>().fillAmount = 1;
                tranObj.transform.FindChild("info/jindu/text").GetComponent <Text>().text          = ContMgr.getCont("a3_summon_shouhun_manji");
                tranObj.transform.FindChild("info/nextatt").gameObject.SetActive(false);
            }
        }
Beispiel #13
0
        void showthisOnclick(int id)
        {
            nowchooseid = id;
            panel.SetActive(true);
            txt.SetActive(false);
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            if (dic[id].dress_type == 0)
            {
                nowchooseid_eqp = id;
            }
            else if (dic[id].dress_type == 1)
            {
                nowchooseid_body = id;
            }

            #region this_icon
            for (int i = 0; i < contain.transform.childCount; i++)
            {
                contain.transform.GetChild(i).transform.FindChild("this").gameObject.SetActive(false);
            }
            dic_objs[id].transform.FindChild("this").gameObject.SetActive(true);
            #endregion
            #region info
            c_name.text    = dic[id].name;
            c_shuxing.text = "";
            for (int i = 0; i < dic[id].lst_fa.Count; i++)
            {
                string nub_str = string.Empty;
                int    nub     = dic[id].lst_fa[i].type;
                if (nub >= 100)
                {
                    nub_str         = dic[id].lst_fa[i].value + "%";
                    c_shuxing.text += Globle.getAttrNameById(dic[id].lst_fa[i].type - 100) + "+" + nub_str + "      ";
                }

                else
                {
                    nub_str         = dic[id].lst_fa[i].value.ToString();
                    c_shuxing.text += Globle.getAttrNameById(dic[id].lst_fa[i].type) + "+" + nub_str + "      ";
                }
            }
            c_info.text = dic[id].des;
            if (A3_FashionShowModel.getInstance().dic_have_fs.ContainsKey(id))
            {
                //  long now_time = muNetCleint.instance.CurServerTimeStamp;
                //long over_time = long.Parse(ConvertStringToDateTime((long)A3_FashionShowModel.getInstance().dic_have_fs[id]));

                c_time.text = ContMgr.getCont("a3_fashionshow9") + Globle.getStrTime((int)A3_FashionShowModel.getInstance().dic_have_fs[id], true);
                c_jihuo_obj.SetActive(true);
                jihuo_info.SetActive(false);
                c_info.gameObject.SetActive(true);
                c_time.gameObject.SetActive(true);
                if (A3_FashionShowModel.getInstance().nowfs[0] == id || A3_FashionShowModel.getInstance().nowfs[1] == id)
                {
                    btn_buy_obj.SetActive(false);
                    btn_dress_obj.SetActive(false);
                }
                else
                {
                    btn_buy_obj.SetActive(false);
                    btn_dress_obj.SetActive(true);
                }
            }
            else
            {
                c_time.text = ContMgr.getCont("a3_fashionshow10");
                c_jihuo_obj.SetActive(false);
                btn_buy_obj.SetActive(true);
                btn_dress_obj.SetActive(false);
                jihuo_info.SetActive(true);
                inti_jihuo_panel();
                c_info.gameObject.SetActive(false);
                c_time.gameObject.SetActive(false);
            }

            #endregion
            #region  模型更改
            if (A3_FashionShowModel.getInstance().dress_show)
            {
                Show_this_Fashion();
            }
            #endregion
        }
Beispiel #14
0
        //属性窗口数值
        private void RefreshAtt(int curStage, int curLevel)
        {
            SXML        stageXml = wingXML.GetNode("wing_stage", "stage_id==" + curStage);
            SXML        levelXml = stageXml.GetNode("wing_level", "level_id==" + curLevel);
            List <SXML> atts     = levelXml.GetNodeList("att", null);

            Dictionary <int, string> dicAtt = new Dictionary <int, string>();

            int    att_type;
            string att_value;

            string[] attackStr = new string[2];

            for (int j = 0; j < atts.Count; j++)
            {
                att_type  = atts[j].getInt("att_type");
                att_value = atts[j].getString("att_value");

                if (att_type == 5)
                {
                    attackStr[1] = att_value;
                    dicAtt.Add(att_type, "");
                }
                else if (att_type == 38)
                {
                    attackStr[0] = att_value;
                }
                else
                {
                    dicAtt.Add(att_type, att_value);
                }
            }
            if (dicAtt.ContainsKey(5))
            {
                dicAtt[5] = attackStr[0] + "-" + attackStr[1];
            }

            int        k          = 0;
            int        childCount = conAtt.childCount;
            List <int> listKeys   = dicAtt.Keys.ToList <int>();

            for (k = 0; k < listKeys.Count; k++)
            {
                GameObject attentity;

                if (k >= childCount)
                {
                    attentity = GameObject.Instantiate(tempPgaeAtt) as GameObject;
                    attentity.transform.SetParent(conAtt, false);
                }
                else
                {
                    attentity = conAtt.GetChild(k).gameObject;
                }

                attentity.gameObject.SetActive(true);

                Text textName  = attentity.transform.FindChild("text_name").GetComponent <Text>();
                Text textValue = attentity.transform.FindChild("text_value").GetComponent <Text>();

                if (listKeys[k] == 5)
                {
                    textName.text = ContMgr.getCont("a3_wing_skin_");
                }
                else
                {
                    textName.text = Globle.getAttrNameById(listKeys[k]);
                }
                textValue.text = dicAtt[listKeys[k]];
            }

            for (int j = k; k < conAtt.childCount; j++)
            {
                conAtt.GetChild(j).gameObject.SetActive(false);
            }
        }
Beispiel #15
0
        void setValue()
        {
            int honor_mun = 0;
            int lvl       = 0;
            Dictionary <uint, a3_BagItemData> eqp = a3_EquipModel.getInstance().getEquips();

            foreach (a3_BagItemData it in eqp.Values)
            {
                if (a3_EquipModel.getInstance().checkCanEquip(it))
                {
                    honor_mun = it.equipdata.honor_num + honor_mun;
                }
            }
            SXML        xml  = XMLMgr.instance.GetSXML("strength_of_honor");
            List <SXML> list = xml.GetNodeList("strength");

            if (honor_mun >= list[list.Count - 1].getInt("value"))
            {
                lvl = list.Count;
            }
            else
            {
                for (int i = 1; i <= list.Count; i++)
                {
                    if (honor_mun < list[i - 1].getInt("value"))
                    {
                        lvl = i - 1;
                        break;
                    }
                }
            }
            debug.Log("cunimni" + honor_mun);
            this.transform.FindChild("lvl").GetComponent <Text>().text = lvl + ContMgr.getCont("ji");
            if (lvl <= 0)
            {
                //transform.FindChild("attVeiw").gameObject.SetActive(false);
                //transform.FindChild("tishi").gameObject.SetActive(true);
                List <SXML>   attlist     = list[1 - 1].GetNodeList("att");
                GameObject    info_item_1 = transform.FindChild("attVeiw/info_item_noactive").gameObject;
                RectTransform con_info    = transform.FindChild("attVeiw/con").GetComponent <RectTransform>();
                for (int i = 0; i < con_info.childCount; i++)
                {
                    Destroy(con_info.GetChild(i).gameObject);
                }
                foreach (SXML it_info in attlist)
                {
                    GameObject info_clon = Instantiate(info_item_1) as GameObject;
                    Text       info_text = info_clon.transform.FindChild("Text").GetComponent <Text>();
                    info_text.text = Globle.getAttrNameById(it_info.getInt("type")) + " +" + it_info.getInt("value");
                    info_clon.SetActive(true);
                    info_clon.transform.SetParent(con_info, false);
                }
            }
            else
            {
                //transform.FindChild("attVeiw").gameObject.SetActive(true);
                //transform.FindChild("tishi").gameObject.SetActive(false);
                List <SXML>   attlist   = list[lvl - 1].GetNodeList("att");
                GameObject    info_item = transform.FindChild("attVeiw/info_item").gameObject;
                RectTransform con_info  = transform.FindChild("attVeiw/con").GetComponent <RectTransform>();
                for (int i = 0; i < con_info.childCount; i++)
                {
                    Destroy(con_info.GetChild(i).gameObject);
                }
                foreach (SXML it_info in attlist)
                {
                    GameObject info_clon = Instantiate(info_item) as GameObject;
                    Text       info_text = info_clon.transform.FindChild("Text").GetComponent <Text>();
                    info_text.text = Globle.getAttrNameById(it_info.getInt("type")) + " +" + it_info.getInt("value");
                    info_clon.SetActive(true);
                    info_clon.transform.SetParent(con_info, false);
                }
            }

            SXML next = xml.GetNode("strength", "lv==" + (lvl + 1));

            if (next != null)
            {
                this.transform.FindChild("need").gameObject.SetActive(true);
                this.transform.FindChild("max").gameObject.SetActive(false);
                this.transform.FindChild("need/Text").GetComponent <Text>().text = (next.getInt("value") - honor_mun).ToString();
            }
            else
            {
                this.transform.FindChild("need").gameObject.SetActive(false);
                this.transform.FindChild("max").gameObject.SetActive(true);
            }
        }
        private void RefreshAtt(int carr, int stage, int lvl)
        {
            GameObject  tempPgaeAtt = this.transform.FindChild("playerInfo/panel_attr/att/att_temp").gameObject;
            SXML        carrXml     = XMLMgr.instance.GetSXML("wings.wing", "career==" + carr);
            SXML        satgeXml    = carrXml.GetNode("wing_stage", "stage_id==" + stage);
            SXML        lvlXml      = satgeXml.GetNode("wing_level", "level_id==" + lvl);
            List <SXML> atts        = lvlXml.GetNodeList("att", null);

            this.transform.FindChild("playerInfo/panel_attr/name").GetComponent <Text>().text = satgeXml.getString("name");
            this.transform.FindChild("playerInfo/panel_attr/lv").GetComponent <Text>().text   = "LV" + lvl + "(" + stage + ContMgr.getCont("a3_auction_jie") + ")";

            Transform con = this.transform.FindChild("playerInfo/panel_attr/att/grid");

            for (int i = 0; i < con.childCount; i++)
            {
                Destroy(con.GetChild(i).gameObject);
            }

            Dictionary <int, string> dicAtt = new Dictionary <int, string>();

            int   att_type;
            float att_value;

            string[] attackStr = new string[2];

            for (int j = 0; j < atts.Count; j++)
            {
                att_type  = atts[j].getInt("att_type");
                att_value = atts[j].getFloat("att_value");

                if (att_type == 5)
                {
                    attackStr[1] = att_value.ToString();
                    dicAtt.Add(att_type, "");
                }
                else if (att_type == 38)
                {
                    attackStr[0] = att_value.ToString();
                }
                else
                {
                    dicAtt.Add(att_type, att_value.ToString());
                }
            }
            if (dicAtt.ContainsKey(5))
            {
                dicAtt[5] = attackStr[0] + "-" + attackStr[1];
            }
            int k          = 0;
            int childCount = con.childCount;

            //List<int> listKeys = dicAtt.Keys.ToList<int>();
            foreach (int att in dicAtt.Keys)
            {
                GameObject attentity;
                attentity = GameObject.Instantiate(tempPgaeAtt) as GameObject;
                attentity.transform.SetParent(con, false);
                attentity.gameObject.SetActive(true);
                Text textName  = attentity.transform.FindChild("text_name").GetComponent <Text>();
                Text textValue = attentity.transform.FindChild("text_value").GetComponent <Text>();
                textName.text  = Globle.getAttrNameById(att);
                textValue.text = dicAtt[att];
            }
        }
Beispiel #17
0
        void refreView()
        {
            if (!A3_SummonModel.getInstance().GetSummons().ContainsKey(CurSummonID))
            {
                return;
            }
            a3_BagItemData data    = A3_SummonModel.getInstance().GetSummons()[CurSummonID];
            List <SXML>    explist = sumXml.GetNodeList("mon_soul_exp");

            foreach (int type in data.summondata.shouhun.Keys)
            {
                if (!shouhunObj.ContainsKey(type))
                {
                    continue;
                }
                SXML Soulxml = sumXml.GetNode("mon_soul", "soul_id==" + type);

                int itemid    = Soulxml.getInt("item_id");
                int itemcount = a3_BagModel.getInstance().getItemNumByTpid((uint)itemid);
                shouhunObj[type].transform.FindChild("todo/num").GetComponent <Text>().text = itemcount.ToString();
                shouhunObj[type].transform.FindChild("lv").GetComponent <Text>().text       = data.summondata.shouhun[type].lvl.ToString();
                if (data.summondata.shouhun[type].lvl > 0)
                {
                    SXML        attXml  = Soulxml.GetNode("att", "lvl==" + data.summondata.shouhun[type].lvl);
                    List <SXML> attType = attXml.GetNodeList("value");
                    if (attType.Count > 1)
                    {
                        shouhunObj[type].transform.FindChild("att").GetComponent <Text>().text = ContMgr.getCont("a3_equiptip_gjl") + ": " + attType[0].getInt("att") + " - " + attType[1].getInt("att");
                    }
                    else
                    {
                        shouhunObj[type].transform.FindChild("att").GetComponent <Text>().text = Globle.getAttrNameById(attType[0].getInt("type")) + ": " + attType[0].getInt("att");
                    }
                }
                else
                {
                    SXML        attXml  = Soulxml.GetNode("att", "lvl==" + (data.summondata.shouhun[type].lvl + 1));
                    List <SXML> attType = attXml.GetNodeList("value");
                    if (attType.Count > 1)
                    {
                        shouhunObj[type].transform.FindChild("att").GetComponent <Text>().text = ContMgr.getCont("a3_equiptip_gjl") + ": " + 0 + " - " + 0;
                    }
                    else
                    {
                        shouhunObj[type].transform.FindChild("att").GetComponent <Text>().text = Globle.getAttrNameById(attType[0].getInt("type")) + ": " + 0;
                    }
                }
                SXML NextAtt = Soulxml.GetNode("att", "lvl==" + (data.summondata.shouhun[type].lvl + 1));
                if (NextAtt != null)
                {
                    List <SXML> _attType = NextAtt.GetNodeList("value");
                    if (_attType.Count > 1)
                    {
                        shouhunObj[type].transform.FindChild("nextatt").GetComponent <Text>().text = ContMgr.getCont("a3_equiptip_gjl") + ": " + _attType[0].getInt("att") + " - " + _attType[1].getInt("att");
                    }
                    else
                    {
                        shouhunObj[type].transform.FindChild("nextatt").GetComponent <Text>().text = Globle.getAttrNameById(_attType[0].getInt("type")) + ": " + _attType[0].getInt("att");
                    }

                    int maxexp = sumXml.GetNode("mon_soul_exp", "lvl==" + (data.summondata.shouhun[type].lvl + 1)).getInt("need_exp");

                    shouhunObj[type].transform.FindChild("jindu/slider").GetComponent <Image>().fillAmount = (float)data.summondata.shouhun[type].exp / maxexp;
                }


                //List<SXML> lvlList = Soulxml.GetNodeList("att");
                //int alllvl = lvlList.Count;
                //shouhunObj[type].transform.FindChild("jindu/slider").GetComponent<Image>().fillAmount = (float)data.summondata.shouhun[type].lvl / alllvl;
            }
        }
Beispiel #18
0
        public void ShowEquipTip(uint itemId)
        {
            if (itemIcon.transform.childCount > 0)
            {
                for (int i = itemIcon.transform.childCount - 1; i >= 0; i--)
                {
                    GameObject.Destroy(itemIcon.transform.GetChild(i).gameObject);
                }
            }
            textBaseHead.gameObject.SetActive(false);
            IconImageMgr.getInstance().createA3ItemIcon(itemId, ignoreLimit: true).transform.SetParent(itemIcon.transform, false);
            SXML item = a3_BagModel.getInstance().getItemXml((int)itemId);

            textItemName.text = item.getString("item_name");

            //职业
            int carr = item.getInt("job_limit");

            switch (carr)
            {
            default:
            case -1:
                textCarrLimit.text = ContMgr.getCont("a3_active_wuxianzhi");
                break;

            case 2:
                textCarrLimit.text = ContMgr.getCont("a3_firstRechargeAward_p1");
                break;

            case 3:
                textCarrLimit.text = ContMgr.getCont("a3_firstRechargeAward_p2");
                break;

            case 5:
                textCarrLimit.text = ContMgr.getCont("a3_firstRechargeAward_p3");
                break;
            }

            //基础属性
            int  attType  = item.getInt("att_type");
            SXML itemInfo = XMLMgr.instance.GetSXML("item.stage", "stage_level==0");
            SXML eqpInfo  = itemInfo.GetNode("stage_info", "itemid==" + itemId);

            if (eqpInfo != null)
            {
                switch (attType)
                {
                case 5:
                    string[] attackValue = eqpInfo.getString("basic_att").Split(',');
                    int      minVal, maxVal;
                    if (attackValue.Length == 1)
                    {
                        maxVal = minVal = int.Parse(attackValue[0]);
                    }
                    else if (attackValue.Length == 2)
                    {
                        minVal = int.Parse(attackValue[0]);
                        maxVal = int.Parse(attackValue[1]);
                    }
                    else
                    {
                        return;
                    }
                    textBaseAttr.text = ContMgr.getCont("a3_mapChangeLine10", new List <string>()
                    {
                        minVal.ToString(), maxVal.ToString()
                    });                                                                                                                       //"攻击"属性存在一个范围
                    break;

                default:
                    int val = eqpInfo.getInt("basic_att");
                    textBaseAttr.text = string.Format("{0}:{1}", Globle.getAttrNameById(attType), val);    //其它属性是没有范围的
                    break;
                }
            }

            //基础追加属性
            textAddAttr.text = Globle.getAttrNameById(item.getInt("att_type"));

            //其它Tips说明
            SXML itemTip = item.GetNode("default_tip");

            if (itemTip == null)
            {
                Debug.LogError("未配置default_tip");
                return;
            }
            textTipDesc.text = itemTip.getString("equip_desc");
            List <SXML> listItemTipExtraDesc = itemTip.GetNodeList("random_tip");

            for (int i = 0; i < listItemTipExtraDesc.Count; i++)
            {
                if (i >= listTextExtraDesc.Count)
                {
                    break;
                }
                listTextExtraDesc[i].text = listItemTipExtraDesc[i].getString("tip");
            }

            ShowBgImgByQuality(item.getInt("quality"), beginWith: 1);
        }
Beispiel #19
0
        private void RefreshAtt(int curStage, int curLevel)
        {
            SXML        node     = this.wingXML.GetNode("wing_stage", "stage_id==" + curStage);
            SXML        node2    = node.GetNode("wing_level", "level_id==" + curLevel);
            List <SXML> nodeList = node2.GetNodeList("att", null);
            Dictionary <int, string> dictionary = new Dictionary <int, string>();

            string[] array = new string[2];
            for (int i = 0; i < nodeList.Count; i++)
            {
                int   @int   = nodeList[i].getInt("att_type");
                float @float = nodeList[i].getFloat("att_value");
                bool  flag   = @int == 5;
                if (flag)
                {
                    array[1] = @float.ToString();
                    dictionary.Add(@int, "");
                }
                else
                {
                    bool flag2 = @int == 38;
                    if (flag2)
                    {
                        array[0] = @float.ToString();
                    }
                    else
                    {
                        dictionary.Add(@int, @float.ToString());
                    }
                }
            }
            bool flag3 = dictionary.ContainsKey(5);

            if (flag3)
            {
                dictionary[5] = array[0] + "-" + array[1];
            }
            int        childCount = this.conAtt.childCount;
            List <int> list       = dictionary.Keys.ToList <int>();
            int        j;

            for (j = 0; j < list.Count; j++)
            {
                bool       flag4 = j >= childCount;
                GameObject gameObject;
                if (flag4)
                {
                    gameObject = UnityEngine.Object.Instantiate <GameObject>(this.tempPgaeAtt);
                    gameObject.transform.SetParent(this.conAtt, false);
                }
                else
                {
                    gameObject = this.conAtt.GetChild(j).gameObject;
                }
                gameObject.gameObject.SetActive(true);
                Text component  = gameObject.transform.FindChild("text_name").GetComponent <Text>();
                Text component2 = gameObject.transform.FindChild("text_value").GetComponent <Text>();
                bool flag5      = list[j] == 5;
                if (flag5)
                {
                    component.text = "攻击力";
                }
                else
                {
                    component.text = Globle.getAttrNameById(list[j]);
                }
                component2.text = dictionary[list[j]];
            }
            int num = j;

            while (j < this.conAtt.childCount)
            {
                this.conAtt.GetChild(num).gameObject.SetActive(false);
                num++;
            }
        }