public static void clear() { bool flag = FightText.instacne == null; if (!flag) { for (int i = 0; i < FightText.playingPool.Count; i++) { FightTextTempSC fightTextTempSC = FightText.playingPool[i]; fightTextTempSC.onAniOver(); i--; } } }
private static void onUpdate(float s) { float time = Time.time; for (int i = 0; i < FightText.playingPool.Count; i++) { FightTextTempSC fightTextTempSC = FightText.playingPool[i]; bool flag = time - fightTextTempSC.timer > 2f; if (flag) { fightTextTempSC.onAniOver(); i--; } } }