Beispiel #1
0
        static void CreateCorners(List <Vec2Info> points, List <ContourCorner> corners)
        {
            int j       = points.Count;
            int beginAt = corners.Count;

            if (beginAt >= ushort.MaxValue)
            {
                throw new NotSupportedException();
            }

            for (int i = 1; i < j - 1; ++i)
            {
                ContourCorner corner = new ContourCorner(corners.Count, points[i - 1], points[i], points[i + 1]);
                corners.Add(corner);

#if DEBUG
                corner.dbugLeftIndex   = beginAt + i - 1;
                corner.dbugMiddleIndex = beginAt + i;
                corner.dbugRightIndex  = beginAt + i + 1;
#endif
            }

            {
                ContourCorner corner = new ContourCorner(corners.Count, points[j - 2], points[j - 1], points[0]);
                corners.Add(corner);
#if DEBUG
                corner.dbugLeftIndex   = beginAt + j - 2;
                corner.dbugMiddleIndex = beginAt + j - 1;
                corner.dbugRightIndex  = beginAt + 0;
#endif
            }

            {
                ContourCorner corner = new ContourCorner(corners.Count, points[j - 1], points[0], points[1]);
                corners.Add(corner);
#if DEBUG
                corner.dbugLeftIndex   = beginAt + j - 1;
                corner.dbugMiddleIndex = beginAt + 0;
                corner.dbugRightIndex  = beginAt + 1;
#endif
            }
        }
Beispiel #2
0
        static Vertex2d ConvToV2d(PointD p) => new Vertex2d(p.X, p.Y); //temp

        /// <summary>
        /// fill inner and outer border from corner0 to corner1
        /// </summary>
        /// <param name="painter"></param>
        /// <param name="c0"></param>
        /// <param name="c1"></param>
        void FillBorders(AggPainter painter, ContourCorner c0, ContourCorner c1)
        {
            //counter-clockwise

            if (!c0.MiddlePoint_IsTouchPoint)
            {
                return;
            }

            //with a given corner, have have information of 3 points
            //left-point of the corner,=> from vertex
            //middle-point, current vertex
            //right-point,=> next vertex
            //a vertex may be touch-curve vertext, or 'not-touch-curve' vertex

            //'is not touch-curve point', => this vertex is a  control point of C3 or C4 curve,
            //-------------------------------------------------------

            if (c0.RightPoint_IsTouchPoint)
            {
                //c0 => touch curve
                //c1 => touch curve,
                //we create an imaginary line from  c0 to c1
                //then we create an 'inner border' of a line from c0 to c1
                //and we create an 'outer border' of a line from c0 to c1
                //
                using (Tools.BorrowVxs(out var v1))
                {
                    //1. inner-border, set fill mode to inform proper color encoding of inner border
                    _msdfEdgePxBlender.FillMode = MsdfEdgePixelBlender.BlenderFillMode.InnerBorder;



                    //2020-03-13, version 3 fill is still better than v3.1,
                    //TODO: review version v3.1


                    if (_use_v3_1)
                    {
                        //version 3.1 fill technique
                        CreateBorder(v1, ConvToV2d(c1.RightPoint), ConvToV2d(c1.MiddlePoint), ConvToV2d(c0.MiddlePoint), ConvToV2d(c0.LeftPoint));
                    }
                    else
                    {
                        //version 3 fill technique
                        CreateInnerBorder(v1,
                                          c0.MiddlePoint.X, c0.MiddlePoint.Y,
                                          c1.MiddlePoint.X, c1.MiddlePoint.Y, INNER_BORDER_W);
                    }

                    painter.Fill(v1, c0.InnerColor);
                    //-------------
                    v1.Clear(); //reuse
                                //2. outer-border, set fill mode too.


                    _msdfEdgePxBlender.FillMode = MsdfEdgePixelBlender.BlenderFillMode.OuterBorder;

                    if (_use_v3_1)
                    {
                        //version 3.1 fill technique
                        CreateBorder(v1, ConvToV2d(c0.LeftPoint), ConvToV2d(c0.MiddlePoint), ConvToV2d(c1.MiddlePoint), ConvToV2d(c1.RightPoint));
                    }
                    else
                    {
                        //version 3 fill technique
                        CreateOuterBorder(v1,
                                          c0.MiddlePoint.X, c0.MiddlePoint.Y,
                                          c1.MiddlePoint.X, c1.MiddlePoint.Y, OUTER_BORDER_W);
                    }


                    painter.Fill(v1, c0.OuterColor);
                }
            }
            else
            {
                //painter.CurrentBxtBlendOp = null;

                //**
                //c0 is touch line,
                //but c1 is not, this means=> next segment will be a curve(C3 or C4 curve)
                //
                EdgeSegment ownerSeg = c1.CenterSegment;

                switch (ownerSeg.SegmentKind)
                {
                default: throw new NotSupportedException();

                case EdgeSegmentKind.CubicSegment:
                {
                    //approximate
                    CubicSegment cs = (CubicSegment)ownerSeg;
                    using (Tools.BorrowVxs(out var v1))
                        using (Tools.BorrowShapeBuilder(out var b))
                            using (Tools.BorrowStroke(out var strk))
                            {
                                b.MoveTo(cs.P0.x + _dx, cs.P0.y + _dy) //...
                                .Curve4To(cs.P1.x + _dx, cs.P1.y + _dy,
                                          cs.P2.x + _dx, cs.P2.y + _dy,
                                          cs.P3.x + _dx, cs.P3.y + _dy)
                                .NoMore()
                                .Flatten();


                                //-----------------------
                                //fill outside part of the curve
                                strk.Width = CURVE_STROKE_EACHSIDE * 2;
                                strk.StrokeSideForOpenShape = StrokeSideForOpenShape.Outside;
                                strk.MakeVxs(b.CurrentSharedVxs, v1);

                                painter.Fill(v1, c0.OuterColor);
                                //-----------------------
                                //fill inside part of the curve
                                v1.Clear(); //reuse
                                strk.StrokeSideForOpenShape = StrokeSideForOpenShape.Inside;
                                strk.MakeVxs(b.CurrentSharedVxs, v1);
                                painter.Fill(v1, c0.InnerColor);
                                //-----------------------
                            }
                }
                break;

                case EdgeSegmentKind.QuadraticSegment:
                {
                    QuadraticSegment qs = (QuadraticSegment)ownerSeg;

                    using (Tools.BorrowVxs(out var v1))
                        using (Tools.BorrowShapeBuilder(out var b))
                            using (Tools.BorrowStroke(out var strk))
                            {
                                b.MoveTo(qs.P0.x + _dx, qs.P0.y + _dy)//...
                                .Curve3To(qs.P1.x + _dx, qs.P1.y + _dy,
                                          qs.P2.x + _dx, qs.P2.y + _dy)
                                .NoMore()
                                .Flatten();

                                //-----------------------
                                //fill outside part of the curve
                                strk.Width = CURVE_STROKE_EACHSIDE * 2;
                                strk.StrokeSideForOpenShape = StrokeSideForOpenShape.Outside;
                                strk.MakeVxs(b.CurrentSharedVxs, v1);
                                painter.Fill(v1, c0.OuterColor);
                                //-----------------------
                                //fill inside part of the curve
                                v1.Clear();//reuse
                                strk.StrokeSideForOpenShape = StrokeSideForOpenShape.Inside;
                                strk.MakeVxs(b.CurrentSharedVxs, v1);
                                painter.Fill(v1, c0.InnerColor);
                                //-----------------------
                            }
                }
                break;
                }
            }
        }