Beispiel #1
0
        public static int Poisson(double mean, IPolyrand random = null)
        {
            // TODO: There are more efficient samplers
            if (mean < 0)
            {
                throw new ArgumentException("mean < 0");
            }
            else if (mean == 0.0)
            {
                return(0);
            }
            else if (mean < 10)
            {
                double L = System.Math.Exp(-mean);
                double p = 1.0;
                int    k = 0;
                do
                {
                    k++;
                    p *= NextDouble(random);
                } while (p > L);
                return(k - 1);
            }
            else
            {
                // mean >= 10
                // Devroye ch10.3, with corrections
                // Reference: "Non-Uniform Random Variate Generation" by Luc Devroye (1986)
                double mu        = System.Math.Floor(mean);
                double muLogFact = MMath.GammaLn(mu + 1);
                double logMeanMu = System.Math.Log(mean / mu);
                double delta     = System.Math.Max(6, System.Math.Min(mu, System.Math.Sqrt(2 * mu * System.Math.Log(128 * mu / System.Math.PI))));
                double c1        = System.Math.Sqrt(System.Math.PI * mu / 2);
                double c2        = c1 + System.Math.Sqrt(System.Math.PI * (mu + delta / 2) / 2) * System.Math.Exp(1 / (2 * mu + delta));
                double c3        = c2 + 2;
                double c4        = c3 + System.Math.Exp(1.0 / 78);
                double c         = c4 + 2 / delta * (2 * mu + delta) * System.Math.Exp(-delta / (2 * mu + delta) * (1 + delta / 2));
                while (true)
                {
                    double u = NextDouble(random) * c;
                    double x, w;
                    if (u <= c1)
                    {
                        double n = Rand.Normal(random);
                        double y = -System.Math.Abs(n) * System.Math.Sqrt(mu) - 1;
                        x = System.Math.Floor(y);
                        if (x < -mu)
                        {
                            continue;
                        }
                        w = -n * n / 2;
                    }
                    else if (u <= c2)
                    {
                        double n = Rand.Normal(random);
                        double y = 1 + System.Math.Abs(n) * System.Math.Sqrt(mu + delta / 2);
                        x = System.Math.Ceiling(y);
                        if (x > delta)
                        {
                            continue;
                        }
                        w = (2 - y) * y / (2 * mu + delta);
                    }
                    else if (u <= c3)
                    {
                        x = 0;
                        w = 0;
                    }
                    else if (u <= c4)
                    {
                        x = 1;
                        w = 0;
                    }
                    else
                    {
                        double v = -System.Math.Log(NextDouble(random));
                        double y = delta + v * 2 / delta * (2 * mu + delta);
                        x = System.Math.Ceiling(y);
                        w = -delta / (2 * mu + delta) * (1 + y / 2);
                    }

                    double e = -System.Math.Log(NextDouble(random));
                    w -= e + x * logMeanMu;
                    double qx = x * System.Math.Log(mu) - MMath.GammaLn(mu + x + 1) + muLogFact;
                    if (w <= qx)
                    {
                        return((int)System.Math.Round(x + mu));
                    }
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Sample from a Gaussian(0,1) truncated at the given upper and lower bounds
        /// </summary>
        /// <param name="lowerBound">Can be -Infinity.</param>
        /// <param name="upperBound">Must be &gt;= <paramref name="lowerBound"/>.  Can be Infinity.</param>
        /// <returns>A real number &gt;= <paramref name="lowerBound"/> and &lt; <paramref name="upperBound"/></returns>
        public static double NormalBetween(double lowerBound, double upperBound, IPolyrand random = null)
        {
            if (double.IsNaN(lowerBound))
            {
                throw new ArgumentException("lowerBound is NaN");
            }
            if (double.IsNaN(upperBound))
            {
                throw new ArgumentException("upperBound is NaN");
            }
            double delta = upperBound - lowerBound;

            if (delta == 0)
            {
                return(lowerBound);
            }
            if (delta < 0)
            {
                throw new ArgumentException("upperBound (" + upperBound + ") < lowerBound (" + lowerBound + ")");
            }
            // Switch between the following 3 options:
            // 1. Gaussian rejection, with acceptance rate Z = NormalCdf(upperBound) - NormalCdf(lowerBound)
            // 2. Uniform rejection, with acceptance rate sqrt(2*pi)*Z/delta if the interval contains 0
            // 3. Truncated exponential rejection, with acceptance rate
            //    = sqrt(2*pi)*Z*lambda*exp(-lambda^2/2)/(exp(-lambda*lowerBound)-exp(-lambda*upperBound))
            //    = sqrt(2*pi)*Z*lowerBound*exp(lowerBound^2/2)/(1-exp(-lowerBound*(upperBound-lowerBound)))
            // (3) has the highest acceptance rate under the following conditions:
            //     lowerBound > 0.5 or (lowerBound > 0 and delta < 2.5)
            // (2) has the highest acceptance rate if the interval contains 0 and delta < sqrt(2*pi)
            // (1) has the highest acceptance rate otherwise
            if (lowerBound > 0.5 || (lowerBound > 0 && delta < 2.5))
            {
                // Rejection sampler using truncated exponential proposal
                double lambda = lowerBound;
                double s      = MMath.ExpMinus1(-lambda * delta);
                double c      = 2 * lambda * lambda;
                while (true)
                {
                    double x = -MMath.Log1Plus(s * NextDouble(random));
                    double u = -System.Math.Log(NextDouble(random));
                    if (c * u > x * x)
                    {
                        return(x / lambda + lowerBound);
                    }
                }
                throw new Exception("failed to sample");
            }
            else if (upperBound < -0.5 || (upperBound < 0 && delta < 2.5))
            {
                return(-NormalBetween(-upperBound, -lowerBound));
            }
            else if (lowerBound <= 0 && upperBound >= 0 && delta < MMath.Sqrt2PI)
            {
                // Uniform rejection
                while (true)
                {
                    double x = NextDouble(random) * delta + lowerBound;
                    double u = -System.Math.Log(NextDouble(random));
                    if (2 * u > x * x)
                    {
                        return(x);
                    }
                }
            }
            else
            {
                // Gaussian rejection
                while (true)
                {
                    double x = Rand.Normal(random);
                    if (x >= lowerBound && x < upperBound)
                    {
                        return(x);
                    }
                }
            }
        }