Inheritance: AudioLib.Modules.TransferVariable
Beispiel #1
0
        public void InitializeDevice()
        {
            DevInfo.DeviceID = "Low Profile - Mr. Fuzz";
#if DEBUG
            DevInfo.DeviceID = DevInfo.DeviceID + " - Dev";
#endif
            DevInfo.Developer = "Valdemar Erlingsson";
            //DevInfo.EditorHeight = e.Height;
            //DevInfo.EditorWidth = e.Width;
            DevInfo.HasEditor    = false;
            DevInfo.Name         = "Mr. Fuzz";
            DevInfo.ProgramCount = 1;
            DevInfo.Type         = DeviceType.Effect;
            DevInfo.Version      = 1000;
            DevInfo.VstId        = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID);

            PortInfo[0].Direction        = PortDirection.Input;
            PortInfo[0].Name             = "Mono Input";
            PortInfo[0].NumberOfChannels = 1;

            PortInfo[1].Direction        = PortDirection.Output;
            PortInfo[1].Name             = "Stereo Output";
            PortInfo[1].NumberOfChannels = 2;

            for (int i = 0; i < ParameterInfo.Length; i++)
            {
                var p = new Parameter();
                p.Display        = "0.5";
                p.Index          = (uint)i;
                p.Name           = ParameterNames[i];
                p.Steps          = 0;
                p.Value          = 0.5;
                ParameterInfo[i] = p;
            }

            HpInput    = new Highpass1((float)Samplerate);
            TFStage    = new MrFuzz.TFStage((float)Samplerate);
            DiodeStage = new LUT();
            DiodeStage.ReadRecord(Table.DiodeResponse);
            DiodeStage.Table = Utils.MovingAve(DiodeStage.Table, (int)(DiodeStage.Table.Length / 200.0));
            DiodeStage.Table = Table.Upsample(DiodeStage.Table, 100000);
            LowpassFilter    = new Lowpass1((float)Samplerate);
            HpOutput         = new Highpass1((float)Samplerate);

            // initialize all blocks
            UpdateAll();
        }
Beispiel #2
0
        public void InitializeDevice()
        {
            DevInfo.DeviceID = "Low Profile - Mr. Fuzz";
            #if DEBUG
            DevInfo.DeviceID = DevInfo.DeviceID + " - Dev";
            #endif
            DevInfo.Developer = "Valdemar Erlingsson";
            //DevInfo.EditorHeight = e.Height;
            //DevInfo.EditorWidth = e.Width;
            DevInfo.HasEditor = false;
            DevInfo.Name = "Mr. Fuzz";
            DevInfo.ProgramCount = 1;
            DevInfo.Type = DeviceType.Effect;
            DevInfo.Version = 1000;
            DevInfo.VstId = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID);

            PortInfo[0].Direction = PortDirection.Input;
            PortInfo[0].Name = "Mono Input";
            PortInfo[0].NumberOfChannels = 1;

            PortInfo[1].Direction = PortDirection.Output;
            PortInfo[1].Name = "Stereo Output";
            PortInfo[1].NumberOfChannels = 2;

            for (int i = 0; i < ParameterInfo.Length; i++)
            {
                var p = new Parameter();
                p.Display = "0.5";
                p.Index = (uint)i;
                p.Name = ParameterNames[i];
                p.Steps = 0;
                p.Value = 0.5;
                ParameterInfo[i] = p;
            }

            HpInput = new Highpass1((float)Samplerate);
            TFStage = new MrFuzz.TFStage((float)Samplerate);
            DiodeStage = new LUT();
            DiodeStage.ReadRecord(Table.DiodeResponse);
            DiodeStage.Table = Utils.MovingAve(DiodeStage.Table, (int)(DiodeStage.Table.Length / 200.0));
            DiodeStage.Table = Table.Upsample(DiodeStage.Table, 100000);
            LowpassFilter = new Lowpass1((float)Samplerate);
            HpOutput = new Highpass1((float)Samplerate);

            // initialize all blocks
            UpdateAll();
        }