public bool IncreaseLevel(GameLogic gameLogic) { if (gameLogic.Pellets.Pellets.Count == 0 && gameLogic.Pellets.SuperPellets.Count == 0) { return true; } return false; }
public void Can_Increase_Level() { GameLevel gameLevel = new GameLevel(); GameLogic gameLogic = new GameLogic(); Enemy enemy = new Enemy(); bool value = gameLevel.IncreaseLevel(gameLogic); Assert.AreEqual(value, false); }
public Form1() { InitializeComponent(); gameLogic = new GameLogic(); }