Beispiel #1
0
        public void Init(BeatObjectData data, TimelineScroll timeline)
        {
            beatObjectData = data;
            _timeline      = timeline;

            if (beatObjectData.hasModel <APPEAR>())
            {
                _appearUI.onValueChanged.AddListener(OnSetAppear);
            }
            else
            {
                _appearUI.IsShown(false);
            }

            if (beatObjectData.hasModel <DURATION>())
            {
                _durationUI.onValueChanged.AddListener(OnSetDuration);
            }
            else
            {
                _durationUI.IsShown(false);
            }

            if (LevelEditor.instance.objectIcons.TryGetValue(data.objectTag, out Sprite sprite))
            {
                _image.sprite = sprite;
            }
            _image.color = MoveSyncData.instance.colorData.DefaultUIBeatObject;
        }
Beispiel #2
0
        public void UpdateUI()
        {
            rectTransform.localPosition = new Vector2(beatObjectData.time * _timeline.zoom, TimelineObjectsUI.layerHeight * beatObjectData.editorLayer * -1.0f);

            if (beatObjectData.hasModel <APPEAR>())
            {
                _appearUI.SetValue(beatObjectData.getModel <APPEAR>().value *_timeline.zoom);
            }
            if (beatObjectData.hasModel <DURATION>())
            {
                _durationUI.SetValue(beatObjectData.getModel <DURATION>().value *_timeline.zoom);
            }
        }
Beispiel #3
0
 void TriggerBeatObject(BeatObjectData beatObjectData)
 {
     if (beatObjectData.hasModel <EVENT>())
     {
         EventManager.instance.InvokeEvent(beatObjectData.getModel <EVENT>().value, beatObjectData.time);
     }
     else
     {
         BeatObject beatObject =
             Instantiate(ObjectManager.instance.objectModels[beatObjectData.objectTag].prefab)
             .GetComponent <BeatObject>();
         beatObject.Init(beatObjectData);
         beatObject.gameObject.SetActive(true);
     }
 }