Beispiel #1
0
 ///
 /// Use this function if you want to specify position of the top table (top frame) in logical units (percent of maximum rotation and translation).
 /// Make sure to call ForceSeatMI_BeginMotionControl before this function is called.
 ///
 public bool SendTopTablePosLog(ref FSMI_TopTablePositionLogical position)
 {
     if (m_api == IntPtr.Zero)
     {
         return(false);
     }
     return(m_fsmiSendTopTablePosLog(m_api, ref position) != 0);
 }
Beispiel #2
0
 ///
 /// Use this function if you want to specify position of the top table (top frame) in logical units (percent of maximum rotation and translation).
 /// Make sure to call ForceSeatMI_BeginMotionControl before this function is called.
 ///
 /// NOTE: sfx and audioEffects are optional.
 ///
 public bool SendTopTablePosLog2(ref FSMI_TopTablePositionLogical position,
                                 ref FSMI_SFX sfx,
                                 ref FSMI_TactileAudioBasedFeedbackEffects audioEffects)
 {
     if (m_api == IntPtr.Zero)
     {
         return(false);
     }
     return(m_fsmiSendTopTablePosLog2(m_api, ref position, ref sfx, ref audioEffects) != 0);
 }