/// <summary> /// 获取资源的信息 /// </summary> public AssetBundleInfo GetAssetBundleInfo(string location) { return(AssetSystem.GetAssetBundleInfo(location)); }
/// <summary> /// 获取资源的信息 /// </summary> public AssetBundleInfo GetAssetBundleInfo(string location, string variant = PatchDefine.AssetBundleDefaultVariant) { return(AssetSystem.GetAssetBundleInfo(location, variant)); }