Beispiel #1
0
        /// <summary>
        /// 处理连接请求
        /// </summary>
        private void ProcessConnected(object obj)
        {
            TChannel             channel = null;
            SocketAsyncEventArgs e       = obj as SocketAsyncEventArgs;
            UserToken            token   = (UserToken)e.UserToken;

            if (e.SocketError == SocketError.Success)
            {
                // 创建频道
                channel = new TChannel();
                channel.InitChannel(e.ConnectSocket, token.PackageParseType);

                // 加入到频道列表
                lock (_allChannels)
                {
                    _allChannels.Add(channel);
                }
            }
            else
            {
                LogSystem.Log(ELogType.Error, $"ProcessConnected error : {e.SocketError}");
            }

            // 回调函数
            if (token.Callback != null)
            {
                token.Callback.Invoke(channel, e.SocketError);
            }
        }
Beispiel #2
0
        private void AddChannel(TChannel channel)
        {
            if (channel == null)
            {
                return;
            }

            // 加入到频道列表
            lock (_allChannels)
            {
                _allChannels.Add(channel);
            }
        }
Beispiel #3
0
        /// <summary>
        /// 释放频道并从列表里移除
        /// </summary>
        public void ReleaseChannel(TChannel channel)
        {
            if (channel == null)
            {
                return;
            }

            channel.Dispose();

            // 从频道列表里删除
            lock (_allChannels)
            {
                _allChannels.Remove(channel);
            }

            // 信号减弱
            if (_maxAcceptedSemaphore != null)
            {
                _maxAcceptedSemaphore.Release();
            }
        }
Beispiel #4
0
        /// <summary>
        /// 处理接收请求
        /// </summary>
        private void ProcessAccept(object obj)
        {
            SocketAsyncEventArgs e = obj as SocketAsyncEventArgs;

            if (e.SocketError == SocketError.Success)
            {
                // 创建频道
                TChannel channel = new TChannel();
                channel.InitChannel(e.AcceptSocket, _listenerPackageParseType);

                // 添加频道
                AddChannel(channel);
            }
            else
            {
                LogSystem.Log(ELogType.Error, $"ProcessAccept error : {e.SocketError}");
            }

            // 投递下一个接收请求
            StartAccept(e);
        }
Beispiel #5
0
 /// <summary>
 /// 初始化频道
 /// </summary>
 public void InitChannel(TChannel channel)
 {
     Channel = channel;
 }