Beispiel #1
0
        public override AxisTarget GetAxisTarget(TimeSpan timeSpan)
        {
            AxisTarget phaseStartTarget;

            if (timeSpan >= phase4_EndHold.TimeSpanInTrajectory)
            {
                phaseStartTarget = phase4_EndHold;
            }
            else if (timeSpan >= phase3_Decel.TimeSpanInTrajectory)
            {
                phaseStartTarget = phase3_Decel;
            }
            else if (timeSpan >= phase2_Cruise.TimeSpanInTrajectory)
            {
                phaseStartTarget = phase2_Cruise;
            }
            else
            {
                phaseStartTarget = phase1_Accel;
            }

            TimeSpan phaseTimeSpan = timeSpan - phaseStartTarget.TimeSpanInTrajectory;

            AxisTarget adjustedTarget = phaseStartTarget;

            TrajectorySettings.AdvanceTargetTimestamp(ref adjustedTarget, phaseTimeSpan);

            return(adjustedTarget);
        }
Beispiel #2
0
        public JogTrajectory Setup()
        {
            TrajectoryEndIsTimeBased = false;   // trajectory never ends

            double initialVelocity = InitialMeasurements.Velocity;
            double velocityDelta   = TrajectorySettings.Velocity - initialVelocity;
            double acceleration    = TrajectorySettings.Acceleration * ((velocityDelta > 0) ? 1.0 : -1.0);

            phase1_AccelOrDecel = new AxisTarget()
            {
                TimeSpanInTrajectory = TimeSpan.Zero,
                TimeStamp            = InitialMeasurements.TimeStamp,
                Position             = InitialMeasurements.Position,
                Velocity             = InitialMeasurements.Velocity,
                Acceleration         = acceleration
            };

            double   accelDecelPhaseDuration         = velocityDelta / acceleration;
            double   accelDecelPhaseDeltaPosition    = initialVelocity * accelDecelPhaseDuration + 0.5 * acceleration * (accelDecelPhaseDuration * accelDecelPhaseDuration);
            TimeSpan accelDecelPhaseDurationTimeSpan = TimeSpan.FromSeconds(accelDecelPhaseDuration);

            phase2_cruise = new AxisTarget()
            {
                TimeSpanInTrajectory = accelDecelPhaseDurationTimeSpan,
                TimeStamp            = InitialMeasurements.TimeStamp + accelDecelPhaseDurationTimeSpan,
                Position             = InitialMeasurements.Position + accelDecelPhaseDeltaPosition,
                Velocity             = TrajectorySettings.Velocity,
                Acceleration         = 0.0
            };

            FirstPhaseStartTimeStamp = InitialMeasurements.TimeStamp;
            TrajectoryRunTimeSpan    = accelDecelPhaseDurationTimeSpan;

            return(this);
        }
Beispiel #3
0
        public void AdvanceTargetTimestamp(ref AxisTarget target, TimeSpan advanceTimeSpan)
        {
            double advancePeriodInSeconds = advanceTimeSpan.TotalSeconds;

            target.TimeSpanInTrajectory += advanceTimeSpan;
            target.TimeStamp            += advancePeriodInSeconds;
            target.Position             += (target.Velocity * advancePeriodInSeconds);
            if (target.Acceleration != 0)
            {
                target.Velocity += target.Acceleration * advancePeriodInSeconds;
                target.Position += 0.5 * target.Acceleration * advancePeriodInSeconds * advancePeriodInSeconds;
            }

            UpdateTargetOutput(ref target);
        }
Beispiel #4
0
        public override AxisTarget GetAxisTarget(TimeSpan timeSpan)
        {
            AxisTarget phaseStartTarget;

            if (timeSpan < phase2_cruise.TimeSpanInTrajectory)
            {
                phaseStartTarget = phase1_AccelOrDecel;
            }
            else
            {
                phaseStartTarget = phase2_cruise;
                timeSpan        -= phase2_cruise.TimeSpanInTrajectory;
            }

            AxisTarget target = phaseStartTarget;

            TrajectorySettings.AdvanceTargetTimestamp(ref target, timeSpan);

            return(target);
        }
Beispiel #5
0
        public PointToPointTrajectory Setup()
        {
            double totalPositionDelta = FinalMeasurements.Position - InitialMeasurements.Position;
            double totalDistance      = Math.Abs(totalPositionDelta);

            // first determine if this trajectory is a velocity triangle (no cruise period) or a trapazoid (has cruise period).

            double accel          = TrajectorySettings.Acceleration;
            double decel          = TrajectorySettings.Deceleration;
            double accelTime      = TrajectorySettings.Velocity / accel;
            double decelTime      = TrajectorySettings.Velocity / decel;
            double cruiseTime     = 0.0;
            double cruiseVelocity = TrajectorySettings.Velocity;

            double accelDistance = (0.5 * accel * accelTime * accelTime);
            double decelDistance = (0.5 * decel * decelTime * decelTime);

            double cruiseDistance = (totalDistance - (accelDistance + decelDistance));

            if (cruiseDistance < 0.0)
            {
                // accel and decel distances are already to large - need to recalculate shorter accel and decel times.
                double accelOverDecel = accel / decel;

                accelTime = Math.Sqrt(totalDistance / (0.5 * accel * (1.0 + accelOverDecel)));
                decelTime = accelOverDecel * accelTime;

                accelDistance  = (0.5 * accel * accelTime * accelTime);
                decelDistance  = (0.5 * decel * decelTime * decelTime);
                cruiseDistance = 0.0;
            }
            else
            {
                // have cruise period
                cruiseTime = (cruiseDistance / cruiseVelocity);
            }

            // assign signs to the values
            if (totalPositionDelta >= 0)
            {
                decel = -decel;
            }
            else
            {
                accel          = -accel;
                cruiseVelocity = -cruiseVelocity;
                accelDistance  = -accelDistance;
                cruiseDistance = -cruiseDistance;
                decelDistance  = -decelDistance;
            }

            // phases: accel, cruise, decel, stopped.
            TimeSpan phase1StartTimeSpan = TimeSpan.Zero;
            TimeSpan phase2StartTimeSpan = phase1StartTimeSpan + TimeSpan.FromSeconds(accelTime);
            TimeSpan phase3StartTimeSpan = phase2StartTimeSpan + TimeSpan.FromSeconds(cruiseTime);
            TimeSpan phase4StartTimeSpan = phase3StartTimeSpan + TimeSpan.FromSeconds(decelTime);

            phase1_Accel = new AxisTarget()
            {
                TimeSpanInTrajectory = phase1StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase1StartTimeSpan, Position = InitialMeasurements.Position, Velocity = 0.0, Acceleration = accel
            };
            phase2_Cruise = new AxisTarget()
            {
                TimeSpanInTrajectory = phase2StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase2StartTimeSpan, Position = InitialMeasurements.Position + accelDistance, Velocity = cruiseVelocity, Acceleration = 0.0
            };
            phase3_Decel = new AxisTarget()
            {
                TimeSpanInTrajectory = phase3StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase3StartTimeSpan, Position = InitialMeasurements.Position + accelDistance + cruiseDistance, Velocity = cruiseVelocity, Acceleration = decel
            };
            phase4_EndHold = new AxisTarget()
            {
                TimeSpanInTrajectory = phase4StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase4StartTimeSpan, Position = FinalMeasurements.Position, Velocity = 0.0, Acceleration = 0.0
            };

            FirstPhaseStartTimeStamp = InitialMeasurements.TimeStamp;
            TrajectoryRunTimeSpan    = phase4_EndHold.TimeSpanInTrajectory;

            return(this);
        }
Beispiel #6
0
 public void UpdateTargetOutput(ref AxisTarget target)
 {
     target.Output += ConstantOutput + KVelocityOutput * target.Velocity + KAccelerationOutput * target.Acceleration;
 }
Beispiel #7
0
        public PointToPointTrajectory Setup()
        {
            double totalPositionDelta = FinalMeasurements.Position - InitialMeasurements.Position;
            double totalDistance = Math.Abs(totalPositionDelta);

            // first determine if this trajectory is a velocity triangle (no cruise period) or a trapazoid (has cruise period).

            double accel = TrajectorySettings.Acceleration;
            double decel = TrajectorySettings.Deceleration;
            double accelTime = TrajectorySettings.Velocity / accel;
            double decelTime = TrajectorySettings.Velocity / decel;
            double cruiseTime = 0.0;
            double cruiseVelocity = TrajectorySettings.Velocity;

            double accelDistance = (0.5 * accel * accelTime * accelTime);
            double decelDistance = (0.5 * decel * decelTime * decelTime);

            double cruiseDistance = (totalDistance - (accelDistance + decelDistance));

            if (cruiseDistance < 0.0)
            {
                // accel and decel distances are already to large - need to recalculate shorter accel and decel times.
                double accelOverDecel = accel/decel;

                accelTime = Math.Sqrt(totalPositionDelta / (0.5 * accel * (1.0 + accelOverDecel)));
                decelTime = accelOverDecel * accelTime;

                accelDistance = (0.5 * accel * accelTime * accelTime);
                decelDistance = (0.5 * decel * decelTime * decelTime);
            }
            else
            {
                // have cruise period
                cruiseTime = (cruiseDistance / cruiseVelocity);
            }

            // assign signs to the values
            if (totalPositionDelta >= 0)
            {
                decel = -decel;
            }
            else
            {
                accel = -accel;
                cruiseVelocity = -cruiseVelocity;
                accelDistance = -accelDistance;
                cruiseDistance = -cruiseDistance;
                decelDistance = -decelDistance;
            }

            // phases: accel, cruise, decel, stopped.
            TimeSpan phase1StartTimeSpan = TimeSpan.Zero;
            TimeSpan phase2StartTimeSpan = phase1StartTimeSpan + TimeSpan.FromSeconds(accelTime);
            TimeSpan phase3StartTimeSpan = phase2StartTimeSpan + TimeSpan.FromSeconds(cruiseTime);
            TimeSpan phase4StartTimeSpan = phase3StartTimeSpan + TimeSpan.FromSeconds(decelTime);

            phase1_Accel = new AxisTarget() { TimeSpanInTrajectory = phase1StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase1StartTimeSpan, Position = InitialMeasurements.Position, Velocity = 0.0, Acceleration = accel };
            phase2_Cruise = new AxisTarget() { TimeSpanInTrajectory = phase2StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase2StartTimeSpan, Position = InitialMeasurements.Position + accelDistance, Velocity = cruiseVelocity, Acceleration = 0.0 };
            phase3_Decel = new AxisTarget() { TimeSpanInTrajectory = phase3StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase3StartTimeSpan, Position = InitialMeasurements.Position + accelDistance + cruiseDistance, Velocity = cruiseVelocity, Acceleration = decel };
            phase4_EndHold = new AxisTarget() { TimeSpanInTrajectory = phase4StartTimeSpan, TimeStamp = InitialMeasurements.TimeStamp + phase4StartTimeSpan, Position = InitialMeasurements.Position + accelDistance + cruiseDistance + decelDistance, Velocity = 0.0, Acceleration = 0.0 };

            FirstPhaseStartTimeStamp = InitialMeasurements.TimeStamp;
            TrajectoryRunTimeSpan = phase4_EndHold.TimeSpanInTrajectory;

            return this;
        }
Beispiel #8
0
        public JogTrajectory Setup()
        {
            TrajectoryEndIsTimeBased = false;   // trajectory never ends

            double initialVelocity = InitialMeasurements.Velocity;
            double velocityDelta = TrajectorySettings.Velocity - initialVelocity;
            double acceleration = TrajectorySettings.Acceleration * ((velocityDelta > 0) ? 1.0 : -1.0);

            phase1_AccelOrDecel = new AxisTarget()
            {
                TimeSpanInTrajectory = TimeSpan.Zero,
                TimeStamp = InitialMeasurements.TimeStamp,
                Position = InitialMeasurements.Position,
                Velocity = InitialMeasurements.Velocity,
                Acceleration = acceleration
            };

            double accelDecelPhaseDuration = velocityDelta / acceleration;
            double accelDecelPhaseDeltaPosition = initialVelocity * accelDecelPhaseDuration + 0.5 * acceleration * (accelDecelPhaseDuration * accelDecelPhaseDuration);
            TimeSpan accelDecelPhaseDurationTimeSpan = TimeSpan.FromSeconds(accelDecelPhaseDuration);

            phase2_cruise = new AxisTarget()
            {
                TimeSpanInTrajectory = accelDecelPhaseDurationTimeSpan,
                TimeStamp = InitialMeasurements.TimeStamp + accelDecelPhaseDurationTimeSpan,
                Position = InitialMeasurements.Position + accelDecelPhaseDeltaPosition,
                Velocity = TrajectorySettings.Velocity,
                Acceleration = 0.0
            };

            FirstPhaseStartTimeStamp = InitialMeasurements.TimeStamp;
            TrajectoryRunTimeSpan = accelDecelPhaseDurationTimeSpan;

            return this;
        }
Beispiel #9
0
 public void UpdateTargetOutput(ref AxisTarget target)
 {
     target.Output += ConstantOutput + KVelocityOutput * target.Velocity + KAccelerationOutput * target.Acceleration;
 }
Beispiel #10
0
        public void AdvanceTargetTimestamp(ref AxisTarget target, TimeSpan advanceTimeSpan)
        {
            double advancePeriodInSeconds = advanceTimeSpan.TotalSeconds;

            target.TimeSpanInTrajectory += advanceTimeSpan;
            target.TimeStamp += advancePeriodInSeconds;
            target.Position += (target.Velocity * advancePeriodInSeconds);
            if (target.Acceleration != 0)
            {
                target.Velocity += target.Acceleration * advancePeriodInSeconds;
                target.Position += 0.5 * target.Acceleration * advancePeriodInSeconds * advancePeriodInSeconds;
            }

            UpdateTargetOutput(ref target);
        }