Beispiel #1
0
 /// <summary>
 /// Unload an already loaded <see cref="Effect"/> from memory.
 /// </summary>
 /// <param name="name">The name assigned to a previously loaded effect.</param>
 public static void UnloadEffect(string name)
 {
     effects.Remove(name);
 }
Beispiel #2
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 /// <summary>
 /// Unload an already loaded <see cref="BMFont"/> from memory.
 /// </summary>
 /// <param name="name">The name assigned to a previously loaded font.</param>
 public static void UnloadFont(string name)
 {
     fonts.Remove(name);
 }
Beispiel #3
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 /// <summary>
 /// Unload an already loaded <see cref="Texture2D"/> from memory.
 /// </summary>
 /// <param name="name">The name assigned to a previously loaded image.</param>
 public static void UnloadImage(string name)
 {
     textures.Remove(name);
 }
Beispiel #4
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 /// <summary>
 /// Remove registered <see cref="SpriteData"/>.
 /// </summary>
 /// <param name="name">The name given to the sprite data that was previously registered.</param>
 public static void RemoveSpriteData(string name)
 {
     spriteDataLookup.Remove(name);
 }
Beispiel #5
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 /// <summary>
 /// Unload an already loaded <see cref="SoundEffect"/> from memory.
 /// </summary>
 /// <param name="name">The name assigned to a previously loaded sound effect.</param>
 public static void UnloadSoundEffect(string name)
 {
     soundEffects.Remove(name);
 }
Beispiel #6
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 /// <summary>
 /// Remove registered <see cref="ShapeData"/>.
 /// </summary>
 /// <param name="name">The name given to shape data that was already registered.</param>
 public static void RemoveShapeData(string name)
 {
     shapes.Remove(name);
 }
Beispiel #7
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 /// <summary>
 /// Remove a registered <see cref="DebugEntry"/>.
 /// </summary>
 /// <param name="name">The name given to the debug entry that was previously registered.</param>
 public static void RemoveDebugEntry(string name)
 {
     debugEntries.Remove(name);
 }
Beispiel #8
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 /// <summary>
 /// Remove a registered <see cref="Camera"/>.
 /// </summary>
 /// <param name="name">The name given to the camera that was previously registered.</param>
 public static void RemoveCamera(string name)
 {
     cameras.Remove(name);
 }
Beispiel #9
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 /// <summary>
 /// Remove a saved <see cref="InputProfile"/>.
 /// </summary>
 /// <param name="name">The name of the input profile that was previously saved.</param>
 public static void RemoveProfile(string name)
 {
     profiles.Remove(name);
 }
Beispiel #10
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 /// <summary>
 /// Remove a registered <see cref="Scene"/>.
 /// </summary>
 /// <param name="name">The name given to the scene that was previously registered.</param>
 public static void RemoveScene(string name)
 {
     scenes.Remove(name);
 }