Beispiel #1
0
 /// <summary>
 /// On Play we trigger a freeze frame event
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMFreezeFrameEvent.Trigger(FreezeFrameDuration);
     }
 }
 /// <summary>
 /// On Play we trigger a freeze frame event
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         MMFreezeFrameEvent.Trigger(FeedbackDuration);
     }
 }
Beispiel #3
0
        /// <summary>
        /// On Play we trigger a freeze frame event
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
        {
            if (Active)
            {
                if (Time.timeScale < MinimumTimescaleThreshold)
                {
                    return;
                }

                MMFreezeFrameEvent.Trigger(FeedbackDuration);
            }
        }