Beispiel #1
0
        ///
        protected override void Initialization()
        {
            if (LevelManager.Instance.Players.Count == 0)
            {
                Debug.LogError("No player found!");
                return;
            }

            if (_controller == null)
            {
                _controller   = this.gameObject.GetComponent <CorgiController>();
                thisCharacter = this.gameObject.GetComponent <Character>();
            }
            else
            {
                _controller   = this.gameObject.GetComponentInParent <CorgiController>();
                thisCharacter = this.gameObject.GetComponentInParent <Character>();
            }

            _characterHorizontalMovement = thisCharacter?.FindAbility <CharacterHorizontalMovement>();
            _characterRun  = thisCharacter?.FindAbility <CharacterRun>();
            _characterJump = thisCharacter?.FindAbility <CharacterJump>();
            _jetpack       = thisCharacter?.FindAbility <CharacterJetpack>();

            thisCharacter.MovementState.ChangeState(CharacterStates.MovementStates.Idle);
        }
        ///
        protected override void Initialization()
        {
            AgentFollowsPlayer = false;
            _target            = LevelManager.Instance.Players[0].transform;

            _controller             = GetComponent <CorgiController>();
            _targetCharacter        = GetComponent <Character>();
            _characterBasicMovement = GetComponent <CharacterHorizontalMovement>();
            _targetCharacter.MovementState.ChangeState(CharacterStates.MovementStates.Idle);
            _characterRun      = GetComponent <CharacterRun>();
            _characterJump     = GetComponent <CharacterJump>();
            _jetpack           = GetComponent <CharacterJetpack>();
            followSpeedStorage = followSpeed;
        }
Beispiel #3
0
        /// <summary>
        /// Initialization
        /// </summary>
        protected virtual void Start()
        {
            if (LevelManager.Instance.Players.Count == 0)
            {
                return;
            }
            // we get the player
            _target = LevelManager.Instance.Players[0].transform;
            // we get its components
            _controller                  = GetComponent <CorgiController>();
            _targetCharacter             = GetComponent <Character>();
            _characterHorizontalMovement = GetComponent <CharacterHorizontalMovement>();
            _characterRun                = GetComponent <CharacterRun>();
            _characterJump               = GetComponent <CharacterJump>();
            _jetpack = GetComponent <CharacterJetpack>();

            // we make the agent start following the player
            AgentFollowsPlayer = true;

            _targetCharacter.MovementState.ChangeState(CharacterStates.MovementStates.Idle);
        }
Beispiel #4
0
 /// <summary>
 /// Here you should initialize our parameters
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     _characterJetpack = transform.GetComponent <CharacterJetpack>();
 }