public void HandleUpgrades()
        {
            if (!initialized)
            {
                InitializeUpgradeHandlers();
            }

            QuickLogger.Debug($"UpgradeManager clearing cyclops upgrades");

            // Turn off all upgrades and clear all values
            for (int i = 0; i < upgradeHandlers.Length; i++)
            {
                UpgradeHandler upgradeType = upgradeHandlers[i];

                if (upgradeType.HasUpgrade)
                {
                    QuickLogger.Debug($"UpgradeManager clearing {upgradeType.TechType.AsString()}");
                }

                upgradeType.UpgradesCleared(); // UpgradeHandler event
            }

            bool foundUpgrades = false;

            // Go through all slots and check what upgrades are available
            QuickLogger.Debug($"UpgradeManager checking upgrade slots");
            foreach (UpgradeSlot upgradeSlot in this.UpgradeSlots)
            {
                TechType techTypeInSlot = upgradeSlot.GetTechTypeInSlot();

                if (techTypeInSlot == TechType.None)
                {
                    continue;
                }

                foundUpgrades = true;

                if (KnownsUpgradeModules.TryGetValue(techTypeInSlot, out UpgradeHandler handler))
                {
                    QuickLogger.Debug($"UpgradeManager counting cyclops upgrade '{techTypeInSlot.AsString()}'");
                    handler.UpgradeCounted(upgradeSlot); // UpgradeHandler event
                }
                else
                {
                    QuickLogger.Warning($"UpgradeManager encountered unmanaged cyclops upgrade '{techTypeInSlot.AsString()}'");
                }
            }

            for (int i = 0; i < upgradeHandlers.Length; i++)
            {
                upgradeHandlers[i].UpgradesFinished(); // UpgradeHandler event
            }
            // If any upgrades were found, play the sound to alert the player
            if (foundUpgrades)
            {
                Cyclops.slotModSFX?.Play();
                PdaOverlayManager.RemapItems();
            }
        }
Beispiel #2
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        public void HandleUpgrades()
        {
            if (!initialized)
            {
                InitializeUpgradeHandlers();
            }

            QuickLogger.Debug($"UpgradeManager clearing cyclops upgrades");

            // Turn off all upgrades and clear all values
            for (int i = 0; i < upgradeHandlers.Length; i++)
            {
                UpgradeHandler upgradeType = upgradeHandlers[i];

                if (upgradeType.HasUpgrade)
                {
                    QuickLogger.Debug($"UpgradeManager clearing {upgradeType.TechType.AsString()}");
                }

                upgradeType.UpgradesCleared(); // UpgradeHandler event
            }

            var foundUpgrades = new List <TechType>();

            // Go through all slots and check what upgrades are available
            QuickLogger.Debug($"UpgradeManager checking upgrade slots");
            foreach (UpgradeSlot upgradeSlot in this.UpgradeSlots)
            {
                Equipment modules = upgradeSlot.Modules;
                string    slot    = upgradeSlot.Slot;

                TechType techTypeInSlot = modules.GetTechTypeInSlot(slot);

                if (techTypeInSlot == TechType.None)
                {
                    continue;
                }

                foundUpgrades.Add(techTypeInSlot);

                if (KnownsUpgradeModules.TryGetValue(techTypeInSlot, out UpgradeHandler handler))
                {
                    QuickLogger.Debug($"UpgradeManager counting cyclops upgrade '{techTypeInSlot.AsString()}'");
                    handler.UpgradeCounted(modules, slot); // UpgradeHandler event
                }
                else
                {
                    QuickLogger.Warning($"UpgradeManager encountered unmanaged cyclops upgrade '{techTypeInSlot.AsString()}'");
                }
            }

            for (int i = 0; i < upgradeHandlers.Length; i++)
            {
                upgradeHandlers[i].UpgradesFinished(); // UpgradeHandler event
            }
            // If any upgrades were found, play the sound to alert the player
            if (foundUpgrades.Count > 0)
            {
                Cyclops.slotModSFX?.Play();
                PdaOverlayManager.RemapItems();
            }

            Cyclops.BroadcastMessage("RefreshUpgradeConsoleIcons", foundUpgrades.ToArray(), SendMessageOptions.RequireReceiver);
        }